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37 ExcellentAbout Rimsiakas
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rimsiakas
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Normandy: https://steamcommunity.com/sharedfiles/filedetails/?id=3011324487
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Sefrou-Ramal: https://steamcommunity.com/sharedfiles/filedetails/?id=2659341098
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Finally got around to making an editing tutorial:
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Can you upload a screenshot of the error message?
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Oh, neat! Yeah, to make RHS units spawn you have to hack into the spawner module logic a bit. Some time ago I did a port to Chernarus with RHS units, you can use it as reference: https://github.com/RimantasGalvonas/Arma-3-AI-vs-AI-Battle-Scenario-Template/releases/download/1.2.2/ForceThrough-ChernarusAutumn-RHS.chernarus.zip Note the SpawnAI_module_RHS_adapter trigger and faction variables being set in the init field of the Spawn AI and Spawn AI: Spawnpoint modules
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Khe Sanh: https://steamcommunity.com/sharedfiles/filedetails/?id=2617107445
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Gabreta: https://steamcommunity.com/sharedfiles/filedetails/?id=2558973298
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Weferlingen's here. The terrain turned out to be not too AI-friendly in places and there's not much I can do about it. Still releasing, as this terrain was requested a lot in the Workshop. https://steamcommunity.com/sharedfiles/filedetails/?id=2540750627
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Finally got around to porting this to Cam Lao Nam! https://steamcommunity.com/sharedfiles/filedetails/?id=2514200162
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Rimsiakas started following Feature request - scan horizon command and move object through curve smoothly?
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solved (mostly) move object through curve smoothly?
Rimsiakas replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Pretty sure this is what you need: This might be another option: https://community.bistudio.com/wiki/Arma_3:_Key_Frame_Animation -
Malden 2035: https://steamcommunity.com/sharedfiles/filedetails/?id=2444182278
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Not sure if this is the correct subforum for this, but here goes. There really should be a scripting command to issue the scan horizon command by scripting. Pls.
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And here's Tanoa: https://steamcommunity.com/sharedfiles/filedetails/?id=2434628183
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Event Handler for when the MP map loading screen goes away?
Rimsiakas replied to Rimsiakas's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Unfortunately, at that point the state is already 10 - same as when the loading screen has gone away. -
Event Handler for when the MP map loading screen goes away?
Rimsiakas replied to Rimsiakas's topic in ARMA 3 - MISSION EDITING & SCRIPTING
That loading screen dialog seems to be of the RscDisplayLoadMIssion class, as entering createDialog "RscDisplayLoadMission"; into the debug console makes the same map/loading screen pop up. The idd of that dialog is 101. I tried to log the output of the allDisplays command at the time when the mission seems to have been loaded for other players but there's still the loading screen for the host, but I don't see a "Display #101" among the logged displays ids.