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IceFire

New hold fire order?

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I've had this idea in my head for a while about a second type of "hold fire" order for your men.

It would be a Hold fire unless COMPROMISED order.

Basically the "hold fire" command would work just as normally except for that if an enemy soldier notices, or fires at your soldier, your soldier will engage that specific soldier.

As for the enemy firing on your soldier, that is pretty self explanitory. But if it is obvious that the enemy/enemies have seen/spotted your soldier, (ie; they target your soldier, go prone, etc) that will do also (as long as your soldier sees them do that)

If only one enemy soldier out of several see's your soldier, you soldier will only engage that soldier. Once that enemy soldier is dead, your soldier will continue holding fire as normal.

If other enemy soldiers take notice too due to the gun fire, your soldier will engage them too accordingly.

This would be VERY useful for when you send in a small team to do a task stealthy like and you don't want to have to watch them the whole time covering them ... etc.

Great for Spec Op missions where you need indivial Black Ops to go in and do something away from you .. real stealth like.

What do you say?

Maybe BIS might incorporate this idea in a future patch?

Tell me what you think.

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Oh, and by the way, if this command were used, instead of there being a RED square on your mens' icon at the botton of the screen, there would be a yellow one.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (USMC Sniper @ Feb. 05 2003,03:55)</td></tr><tr><td id="QUOTE">You really have to keep an eye out onto which forum you post on. smile.gif<span id='postcolor'>

Huh, what do you mean?

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This is on the Offtopic forum, and it seems pretty 'ontopic' to me.

edit:d*mn, ya got in before me. biggrin.gif

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Oh man you are gonna be SOOOO post restricted....hehehe

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Hmm, I thought OPF related topics were allowed into the "offtopic" section.

Well, anyways, how do I put this thread there?

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Akira @ Feb. 05 2003,04:02)</td></tr><tr><td id="QUOTE">Oh man you are gonna be SOOOO post restricted....hehehe<span id='postcolor'>

What does that mean?

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (IceFire @ Feb. 05 2003,04:03)</td></tr><tr><td id="QUOTE">Hmm, I thought OPF related topics were allowed into the "offtopic" section.

Well, anyways, how do I put this thread there?<span id='postcolor'>

Should start by posting OFP gameplay related questions in the General Forum.

This is "Offtopic"...not relating to OFP but military matters in general.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (IceFire @ Feb. 05 2003,04:03)</td></tr><tr><td id="QUOTE">wow.gif2--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Akira @ Feb. 05 2003,04wow.gif2)</td></tr><tr><td id="QUOTE">Oh man you are gonna be SOOOO post restricted....hehehe<span id='postcolor'>

What does that mean?<span id='postcolor'>

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Ok, IceFire, I've told you three times before not to post OFP threads in offtopic. From now on, I'm not going to bother to move them.<span id='postcolor'>

Is what that means...

Means I suspect Denoir will get tired of telling you where to put posts and give you a PR to give you time to "think about it."

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You can't move threads, only dicatators-oops I mean moderators can. tounge.gif  biggrin.gif

And a post restriction is when you can' post for like 24 or 48 hours.

Anyway, ontopic: Yeah, I think that would be a neat thing to have, especially w/ special ops missions, but I would be kinda surprised if they added it. Also if people start firing on you its not that diffucult to change ROE.

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Yeah, but gun fights can end in like a split second.  It would be nice to have a command that made them fire only at those who compromised them automatically instead of having to quickly hit the "all openfire" buttons and risk having them kill everyone or get killed.

Plus, when you have BlackOps in stealth mode in real close to the enemy inside their base at night, they NEED to react FAST.  Pretty much automatically.  And only for the right targets.  The ones that saw them.

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I agree. There's just too much control over the AI, they need to be more independent. I don't want to have to tell them to shoot when their life is in danger.

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You could try using "Stealth" -- it will keep the AI from shooting at enemy troops unless they are shot at.

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Nope, I believe that when your troops are in "stealth" mode, they will still engage targets if they see them and are close enough.

And personally, I wouln't send them into enemy territory on their own without putting them in stealth mode in the first place.

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Jeeze Louise, get off the guys back about the forum... tounge.gif

Hey IceFire, nice to see you back. You've been MIA from the forums for a while.

I think it's a great idea, it gets frustrating when AI blow your stealth mission by shooting at someone, or the reverse, when they sit there and get killed because you've told them to hold fire.

OK, for the forum, if you mean it should be implemented in a patch or future version, it would be General. If you mean as an addon, it would be A&M:WIP, and if you mean as a script, it would be Mission editing. Offtopic means not related to Flashpoint...not to be confused with OFPtopic. wink.gif

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Thanks for the thumbs up Mr. Fubar.

Yeah, I've been gone for a while.  Just finished up a long and arduious move coming back home in the U.S.    Just came back with my folks who were posted at New Deli, India.  Gonna stay here at home for the next 6 months getting language training until they/we go off to their next post in Brussels, Belgium where they are going to be stationed next.

Well, atleast I finally have real reliable internet access in my own home again.

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It does belong in General.

Icefire, please try to post in the appropriate places. smile.gif

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Guest

IceFire, this is no less then the fifth time you post things in OT that should go in the other forums. Since I have told you four times not to do so I can only conclude that you are doing this on purpose.

Consider yourself post restricted for 48h.

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I did quite a bit research around this subject, and even made a thread with 50 views but no follow-ups wink.gif

I noticed that the basic "Hold Fire" -order actually means "Hold Fire Until Compromised". The enemy can be quite close to me pointing his gun at me under a hold fire -order, but not firing until I walk too close or pose a threat in another manner. Or, then the same enemy with the same behaviour under different circumstances can open fire at me from a longer distance. I really don't know what ultimately makes his trigger finger itch too much to squeeze it. The factor isn't just the distance, there's seems to be something more to it.

You can read the post here

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I, too, would like to see this feature added. Especially with the Chain of Command missions I like so much, I want to be able to tell the AI to not go attacking enemies, but to still defend themselves if need be. With squad-level missions you can give the open fire order quickly (~-3-1 isn't it?), but when you have even a platoon, switching to that squad, then changing their behavior to the proper color can be difficult (it's bad enough that i'm still hazy on what color is what, lol). This is only compounded by the fact that you don't get immediate feedback (they've been shot at for a few seconds before they radio in that men are down).

I don't know if the CE has anything built into it (or if it's possible), I try to avoid those situations, but I do that by just telling my men to open fire when I'd rather they were not attempting to attack an enemy that hasn't seen them (especially in night missions).

Anyway, it would be a really handy feature for commanding troops, not to mention setting up really good ambushes.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Spitfire @ Feb. 05 2003,19:16)</td></tr><tr><td id="QUOTE">You can read the post here<span id='postcolor'>

Interesting. If I remember correctly (which I might not), the manual states that 'hold fire' + 'engage target' should cause the AI to approach the target until he has a clear line of sight, and then wait for an 'open fire' order. That would be excellent for setting up a sniper to cover you, for example. But in my experience, the AI would report 'ready to fire', and then open fire. Every time.

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