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Mouse skipping (not lag)

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When I try to make an aimed shot at long range, I have a really annoying problem, the crosshairs skip a couple of pixels when I try to move it.

If I am aiming slightly high and try to correct then I will end up with a slightly low aim instead. it is as if the crosshairs only can be aimed at certain points evry X number of pixels or so.

This means that in some cases I can not get the crosshairs over a certain point what ever I do!

I is the same when using a sniper rifle, with zoomed view, but as the target is much bigger (generally) I can still get a hit.

System: (DxDiag.TXT)

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System Information

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Time of this report: 2/3/2003, 20:47wow.gif0

Machine name: ATHLON1900

Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 1 (2600.xpsp1.020828-1920)

Language: English (Regional Setting: Danish)

System Manufacturer: n/a

System Model: n/a

BIOS: Award Medallion BIOS v6.0

Processor: AMD Athlon XP1900+, MMX, 3DNow, ~1.6GHz

Memory: 512MB RAM

Page File: 146MB used, 1104MB available

Windows Dir: C:\WINDOWS

DirectX Version: DirectX 9.0 (4.09.0000.0900)

DX Setup Parameters: Not found

DxDiag Version: 5.03.0000.0900 32bit Unicode

------------

DxDiag Notes

------------

DirectX Files Tab: No problems found.

Display Tab 1: The file nv4_disp.dll is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer.

Sound Tab 1: No problems found.

Music Tab: No problems found.

Input Tab: No problems found.

Network Tab: No problems found.

--------------------

DirectX Debug Levels

--------------------

Direct3D: 0/4 (n/a)

DirectDraw: 0/4 (retail)

DirectInput: 0/5 (n/a)

DirectMusic: 0/5 (n/a)

DirectPlay: 0/9 (retail)

DirectSound: 0/5 (retail)

DirectShow: 0/6 (retail)

---------------

Display Devices

---------------

Card name: 3D Blaster GeForce3 Ti 500

Manufacturer: NVIDIA

Chip type: GeForce3 Ti 500

DAC type: Integrated RAMDAC

Device Key: Enum\PCI\VEN_10DE&DEV_0202&SUBSYS_53051462&REV_A3

Display Memory: 64.0 MB

Current Mode: 1280 x 960 (32 bit) (85Hz)

Monitor: Dell P991

Monitor Max Res: 1600,1200

Driver Name: nv4_disp.dll

Driver Version: 6.14.0001.4180 (English)

DDI Version: 9 (or higher)

Driver Attributes: Final Retail

Driver Date/Size: 11/27/2002 14wow.gif4wow.gif0, 2886601 bytes

WHQL Logo'd: No

WHQL Date Stamp: None

VDD: n/a

Mini VDD: nv4_mini.sys

Mini VDD Date: 11/27/2002 14wow.gif4wow.gif0, 1199369 bytes

Device Identifier: {D7B71E3E-4142-11CF-8667-047302C2CB35}

Vendor ID: 0x10DE

Device ID: 0x0202

SubSys ID: 0x53051462

Revision ID: 0x00A3

Revision ID: 0x00A3

Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D

Deinterlace Caps: {212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

{212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

{212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

{212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

{212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

{212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

Registry: OK

DDraw Status: Enabled

D3D Status: Enabled

AGP Status: Enabled

DDraw Test Result: Not run

D3D7 Test Result: Not run

D3D8 Test Result: Not run

D3D9 Test Result: Not run

-------------

Sound Devices

-------------

Description: C-Media Wave Device

Default Sound Playback: Yes

Default Voice Playback: Yes

Hardware ID: PCI\VEN_13F6&DEV_0111&SUBSYS_80E21043&REV_10

Manufacturer ID: 1

Product ID: 100

Type: WDM

Driver Name: cmaudio.sys

Driver Version: 5.12.0001.0630 (English)

Driver Attributes: Final Debug

WHQL Logo'd: Yes

Date and Size: 10/30/2001 20wow.gif1:50, 280782 bytes

Other Files:

Driver Provider: C-Media

HW Accel Level: Full

Cap Flags: 0xF5F

Min/Max Sample Rate: 100, 100000

Static/Strm HW Mix Bufs: 17, 16

Static/Strm HW 3D Bufs: 17, 16

HW Memory: 0

Voice Management: No

EAX 2.0 Listen/Src: Yes, Yes

I3DL2 Listen/Src: Yes, Yes

Sensaura ZoomFX: Yes

Registry: OK

Sound Test Result: Not run

---------------------

Sound Capture Devices

---------------------

Description: C-Media Wave Device

Default Sound Capture: Yes

Default Voice Capture: Yes

Driver Name: cmaudio.sys

Driver Version: 5.12.0001.0630 (English)

Driver Attributes: Final Debug

Date and Size: 10/30/2001 20wow.gif1:50, 280782 bytes

Cap Flags: 0x41

Format Flags: 0xFF0

-----------

DirectMusic

-----------

DLS Path: C:\WINDOWS\SYSTEM32\drivers\GM.DLS

DLS Version: 1.00.0016.0002

Acceleration: n/a

Ports: Microsoft Synthesizer, Software (Not Kernel Mode), Output, DLS, Internal, Default Port

MPU-401, Hardware (Kernel Mode), Input, No DLS, External

MPU-401, Hardware (Kernel Mode), Output, No DLS, External

C-Media Wave Device, Software (Kernel Mode), Output, DLS, Internal

Microsoft MIDI Mapper [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal

Microsoft GS Wavetable SW Synth [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal

MPU-401 [Emulated], Hardware (Not Kernel Mode), Output, No DLS, External

MPU-401 [Emulated], Hardware (Not Kernel Mode), Input, No DLS, External

Registry: OK

Test Result: Not run

I have read the avon FAQ, and done what it suggested (RIVATuner etc) regarding lag/stutter, but no help.

I have also tried turning all the graphic options to minimum, this made evrything happen faster, but the croshairs still skip X pixels from point to point.

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Under OFP's OPTIONS on the main menu, there's a mouse sensitivity setting for X and Y axies. What are yours set to?

To get them reset to default, edit file USERINFO.CFG in your OFP\Users\your_player_name\ subdirectory and delete the lines for mouseSensitivityX and mouseSensitivityY. Then restart OFP and they'll return to their default values of

mouseSensitivityX=1.000000;

mouseSensitivityY=1.000000;

If that doesn't help, well, I assume you saw The FAQ article on "input delay" but nothing there helped.

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I have the same problem, I cant aim at every pixel. really annoying at long range with a g36. and I even have my mouse sensitivity at lowest setting

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The Microsoft mouse driver has an option for enhancing the mouse pointer accuracy, but I had problems under XP Professional with weird mouse movement when that option was turned on. I'm not sure exactly what it is called in the Control Panel applet, but it doesn't seem to work well for games...

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Muscular Beaver @ Feb. 04 2003,04:26)</td></tr><tr><td id="QUOTE">I dont have an MS mouse or driver<span id='postcolor'>

Maybe that's the problem.

Try uninstalling your mouse drivers and installing MS's standard ones instead or see if your mouse manufacturer has newer drivers.

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Do you have an optical mouse? I was given one last week as a leaving present from my old job and it doesn't like my shiney mouse mat and tends to act as if it has a mind of its own smile.gif

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nope, thats not the problem. I had 3 different mice (every time with a fresh installation of windows), and I had that skipping every single time. only in ofp. I dont suppose its the mouse, because its a 2000 dpi non-optical mouse right now. I had a intellimouse explorer optical 3 and a mouseman dual optical before and they did the same. as I said. when you try to aim at enemies from like 0 to 200m away, its not a problem at all and you wont notice it. when the enemy is about 300 to 800m away, it gets very hairy to get the enemy right into the crosshair because the control skips about 1 to 2 pixels (at 1600x1200). as I said before, this is a big problem when I have a g36 or steyr (with which you still can see the enemy quite well at bigger distances), sometimes even with an AK or M16.

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