h4wek 43 Posted December 22, 2020 When I use command to create free rope on memory point like _shipRope = ropeCreate [_ship, "hook1", 0.5]; Arma crash to desktop, the point "hook1" is part of named selectrion "crane" and moves in animation with crane construction onboard liberty fregate to deploy boats from board, when I attach simple object like player for example to this memory point it works - object moves with crane, but when I want to create or connect rope to this moving point/part -> arma crashing - is it normal is this engine allow this conjunction of elements? Share this post Link to post Share on other sites
NightIntruder 710 Posted December 30, 2020 I think you must (as a player) drive a vehicle that ropes are created from. So, a scenario where some un-driveable empty object creates ropes and attach them to another object/vehicle is not allowed. However I had some good tries when I've been driving a vehicle from which ropes were created and attached to an empty physx vehicle/object and then when I left the former, the ropes were still bounding the both. Share this post Link to post Share on other sites
h4wek 43 Posted January 1, 2021 Unfortunatelly it is not a reason beacouse this rope works if I create it with memory point what is not part of animated selection (ship is not static - building model - i made moving liberty ship so even is possibile to get in but it not help). Problem is only with animated memory point, I done this whole thing with static parts of ship but it is not the same what I want to reach. Main question is if is possibile to connect rope to animated memory point - or if this is just impossibile in arma3 engine. Share this post Link to post Share on other sites
NightIntruder 710 Posted January 3, 2021 Oh, I've missed the part about animated selection, sorry. As far as I know - it's not possible. Share this post Link to post Share on other sites
h4wek 43 Posted November 26, 2021 Already solved by bis by adding new feature to attachto command Share this post Link to post Share on other sites
h4wek 43 Posted August 2, 2022 Again is the problem when You have crane arm point and connecting to this point start rope point - arma crash to desktop Share this post Link to post Share on other sites
Dedmen 2716 Posted August 31, 2022 Here is how to report game crashes on our feedback tracker: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/ Please report crashes and bugs there, the chances of a programmer finding your forum post about crashes in a 2 year old thread in the section about scripting is extremely low. Share this post Link to post Share on other sites
h4wek 43 Posted November 6, 2022 I try to report on discord and i was banned so this place only left. When i have eunogh tome i will try to generate report. Share this post Link to post Share on other sites
h4wek 43 Posted July 27 I don't get why it is so hard to understand the simple problem: for check this just put on editor object with some moving parts memory point must be part of moving bone named for example CRANE then make hook like : hook = createvehicle ["hook_obj", crane modeltoworld "hookmemorypoint", [], 0, "CAN_COLLIDE"]; attach to this for test hook: hook attachto [crane,[0,0,0],"hookmemorypoint",true]; and try if it move with it by for example animate this bone crane animatesource ["animname",0.5]; if this works just connect this hook to crane by rope by simple command _rope = ropeCreate [crane,"hookmemorypoint",hook,"ropepoint",0,["", [0,0,-1]],["", [0,0,-1]]]; and try to not crash your ARMA3 to desktop if you get this to work share with others how you do it. last tested on DEV version 2.17.152041 Share this post Link to post Share on other sites