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Arma crash to desktop after create rope on moving part

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When I use command to create free rope on memory point like 

_shipRope = ropeCreate [_ship, "hook1", 0.5];

Arma crash to desktop, the point "hook1" is part of named selectrion "crane"  and moves in animation with crane construction onboard liberty fregate to deploy boats from board, when I attach simple object like player for example to this memory point it works - object moves with crane, but when I want to create or connect rope to this moving point/part -> arma crashing - is it normal is this engine allow this conjunction of elements?

 

67030579C5F54EA76057FAE39534A630D1D59CAC

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I think you must (as a player) drive a vehicle that ropes are created from. So, a scenario where some un-driveable empty object creates ropes and attach them to another object/vehicle is not allowed. However I had some good tries when I've been driving a vehicle from which ropes were created and attached to an empty physx vehicle/object and then when I left the former, the ropes were still bounding the both.

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Unfortunatelly it is not a reason beacouse this rope works if I create it with memory point what is not part of animated selection (ship is not static - building model - i made moving liberty ship so even is possibile to get in but it not help). Problem is only with animated memory point, I done this whole thing with static parts of ship but it is not the same what I want to reach. Main question is if is possibile to connect rope to animated memory point - or if this is just impossibile in arma3 engine.

DB74D1006D6DE8D1AF5F47ACCF5290D90174C1A7

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Already solved by bis by adding new feature to attachto command

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Again is the problem when You have crane arm point and connecting to this point start rope point - arma crash to desktop

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I try to report on discord and i was banned so this place only left. When i have eunogh tome i will try to generate report.

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I don't get why it is so hard to understand the simple problem:

for check this just put on editor object with some moving parts memory point must be part of moving bone named for example CRANE  

then make hook like :

hook = createvehicle ["hook_obj", crane modeltoworld "hookmemorypoint", [], 0,  "CAN_COLLIDE"];

attach to this for test hook:

hook attachto [crane,[0,0,0],"hookmemorypoint",true];

and try if it move with it  by for example animate this bone

crane animatesource ["animname",0.5];

if this works just connect this hook to crane by rope by simple command

_rope = ropeCreate [crane,"hookmemorypoint",hook,"ropepoint",0,["", [0,0,-1]],["", [0,0,-1]]];

 

and try to not crash your ARMA3 to desktop if you get this to work share with others how you do it. last tested on DEV version 2.17.152041

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