Casseburne 127 Posted November 24, 2020 Hi all, i created a map but i have issue when i launch bulldozer. Maby i think it's mapframe but i don't have the config. I would like to create a map with 8192x8192 size. Can you help me? Heightmap : 8192x9192 Mask : 4096x4096 Sat: 8192x8192 Normal map : 8192x8192 https://imgur.com/rIa5GSm Share this post Link to post Share on other sites
m1lkm8n 411 Posted November 24, 2020 I would suggest you do not use that heightmap size. It’s is broken and unless you are a seasoned vet will only cause you issues and frustration. Share this post Link to post Share on other sites
RoF 241 Posted November 24, 2020 Also use 40 x 40 for texture layer or as close as you can get it. Try using 2048 grid and 4 cell size. Share this post Link to post Share on other sites
Casseburne56 0 Posted November 25, 2020 thank you for your answers, but that may affect the quality, right?do I have to modify my sat, heughmap on photoshop or directly in the mapframe properties? Share this post Link to post Share on other sites
RoF 241 Posted November 25, 2020 1 hour ago, Casseburne56 said: thank you for your answers, but that may affect the quality, right?do I have to modify my sat, heughmap on photoshop or directly in the mapframe properties? It will change the terrain spacing to 4m instead of 1m. 1m has issues in arma, using 8k grid which is broke and buggy with 1m cell is just asking for trouble. You can see the sizes BI used here https://pmc.editing.wiki/doku.php?id=arma3:terrain:grid-cell-size Share this post Link to post Share on other sites
Casseburne 127 Posted November 25, 2020 Okay thank for your reply but i have a problem. On my layer management, i resize all layer on 2048x2048 and i changed mapframe properties. And it's all crashed https://imgur.com/sqkdV09 I may have missed something? Share this post Link to post Share on other sites
Casseburne 127 Posted November 25, 2020 Update: It's work, thank for all 🙂 Share this post Link to post Share on other sites
Casseburne 127 Posted November 25, 2020 Question : - With this config : https://imgur.com/C6gJoc3 The quality was not good in game, do you have the best property? My sat/heighmap/mask and normal are in 8192x8192 Regards Share this post Link to post Share on other sites
m1lkm8n 411 Posted November 25, 2020 Here’s my suggestion. Use the heightmap of 4096x4096 with 2 meter grid cells. That will give you the 8192x8192 size you are looking for. for the sat/surface mask you can stick with 8192x8192 size. then it should look at it used to. Share this post Link to post Share on other sites
Casseburne 127 Posted November 25, 2020 Thank @m1lkm8n. But when i launch pboproject, he can't binarize because "Gash_Barka.wrp :validating..."Gash_Barka.pbo not produced due to error(s)" ."pbo can't read wrp" Maybe it's sampler at 16x16, i try to generate layer with 32x32 parameter Share this post Link to post Share on other sites
m1lkm8n 411 Posted November 25, 2020 2 hours ago, Casseburne said: Thank @m1lkm8n. But when i launch pboproject, he can't binarize because "Gash_Barka.wrp :validating..."Gash_Barka.pbo not produced due to error(s)" ."pbo can't read wrp" Maybe it's sampler at 16x16, i try to generate layer with 32x32 parameter Post the new map frame parameters you are using Share this post Link to post Share on other sites
Casseburne 127 Posted November 25, 2020 I cant created pbo. Same error. My config https://imgur.com/UsdYrUJ Share this post Link to post Share on other sites
m1lkm8n 411 Posted November 25, 2020 24 minutes ago, Casseburne said: I cant created pbo. Same error. My config https://imgur.com/UsdYrUJ Try setting the texture layer back to 40x40 or as close as you can get to it. if that doesn’t work post the actual error via screenshot Share this post Link to post Share on other sites
Casseburne 127 Posted November 25, 2020 Ok update with this config it's work https://imgur.com/ZzlF56M Thank @m1lkm8n 1 Share this post Link to post Share on other sites
RoF 241 Posted November 26, 2020 Careful with cell size of 2, it can eat a lot of fps once you start adding objects. I always think 4+ is the sweet spot Share this post Link to post Share on other sites