BlackbirdSD 15 Posted October 31, 2020 53 minutes ago, pierremgi said: 900+ units? Don't search further. All that FSMs kills the scheduler process. AIs are dumb. You can see slight differences perhaps with maps, but that depends on (terrain) objects also (trees, houses in sight of player). So, it's your scenario, definitely. OMG i have said many times already that the mission was working fine 2 days ago with the exact same amount of units. I have the same amount of units on my Malden version which still works fine. Ive been playing this mission about 50 times already with zero issue! Share this post Link to post Share on other sites
BlackbirdSD 15 Posted October 31, 2020 Here is what I just tried. I loaded the game with only 3den mod. No CBA or JSR sound mod. I opened a blank Altis map I clicked "Merge" and opened my mission im having issues with I saved the mission with a new mission name and file name I went into the editor and added a new "player" on Blufor I only have the "mission" file in my mission folder and nothing else I played a multiplayer game as the new unit with only 3den mod Enemy does not see me or shoot at me I also tried deleting half of the AI units on the map and same issue. Why do they see me falling in the parachute but as soon as im on the ground they dont? Share this post Link to post Share on other sites
pierremgi 4822 Posted October 31, 2020 Share your mission (steam or else). 1 Share this post Link to post Share on other sites
BlackbirdSD 15 Posted October 31, 2020 14 minutes ago, Von Quest said: Ha! I should have jumped in several days ago.... I was going to say it sounds like you have WAY TOO many things going on. It needs to time load and process it all (if even possible). Practice running scripts/triggers to spawn/despawn as you go. And/or just WAIT a longer time to let it all process. There is also a Simulation Manager Module to pause things further away on the Map. Simulation Manager (Module) - sorry, no Wiki https://community.bistudio.com/wiki/BIS_fnc_moduleSimulationManager Dynamic Simulation (Editor Settings & Scripting) https://community.bistudio.com/wiki/Arma_3_Dynamic_Simulation Maybe the ammount of ai is the issue and it was a fluke that it has been working all this time. Enemy AI sees Friendly AI right from the start as I can hear gun battles when I start the mission. I just dont understand why my same missions on other maps work fine. And the Altis map worked fine 2 days ago until I simply changed a placement radius on a couple units. Share this post Link to post Share on other sites
BlackbirdSD 15 Posted October 31, 2020 Just now, pierremgi said: Share your mission (steam or else). The Livonia mission I sent you you said you couldnt run it and it had less units then this one does. Just the mission file itself? Share this post Link to post Share on other sites
pierremgi 4822 Posted October 31, 2020 What you want to test (without mod preferably). Share this post Link to post Share on other sites
BlackbirdSD 15 Posted November 8, 2020 Sorry for the late reply. I selected my entire map and rotated it and now the enemy sees me. 3 Share this post Link to post Share on other sites
Gunter Severloh 4012 Posted November 8, 2020 2 hours ago, BlackbirdSD said: I selected my entire map and rotated it and now the enemy sees me. So you did what exactly? You changed how the AI have LOS (line of sight) on you, or what? 1 Share this post Link to post Share on other sites
BlackbirdSD 15 Posted November 8, 2020 13 hours ago, Gunter Severloh said: So you did what exactly? You changed how the AI have LOS (line of sight) on you, or what? I selected everything on the map then rotated it at the same time 180 degrees. For some reason that worked. Share this post Link to post Share on other sites
pierremgi 4822 Posted November 8, 2020 That borders on the magic! Marvel should be interested in this power. 3 Share this post Link to post Share on other sites