Valken 623 Posted September 19, 2020 I have a 16:9 screen at 1080p. This is how ARMA normally looks: But I messed around and changed it to half the height to "simulate" if I had a 32:9 screen aspect ratio at 1920 x 540: Both pictures at different aspect ratios and FOV are on the SAME monitor. Now I love the 32:9 AR because for driving and flying, it is amazing. I am assuming the FOV was changed to "widen" the screen. If I ZOOM all the way back in, it looks very close to the original ARMA at ~ 70 FOV, maybe just a tad closer. Unzoom and zoomed out looks amazing for driving, flying, or cutscenes and I am happy with this. My monitor is ~ 32" wide already so I can live it. I plan to do the same if I upgrade to a larger 4K HDTV as my gaming monitor in the future. Now what I want to do is keep the WIDER FOV from the 32:9 aspect ratio, but get back the extra 540 vertical pixels so my screen is fully used, at 1920 x 1080 resolution, but with the same FOV as 1920 x 540. How do I set the aspect ratio at 1920x1080 to match the widen FOV of the bottom screen? Can anyone advise? Share this post Link to post Share on other sites
Janez 536 Posted September 19, 2020 I mean fovTop and fovLeft settings control that in .Arma3Profile. Calculating desired FOV values goes something like this. Calculate vertical FOV in degrees: http://mkncreations.com/files/bfbc2_fovcalc/fovcalc.php Convert calculated vertical FOV in degrees to radians Use the result as fovTop value Divide fovTop value with second number of your monitor ratio and multiply with first number to calculate fovLeft value Example Screen width: 1920 Screen height: 1200 Aspect ration: 16:10 Desired horizontal FOV: 90° Calculated verical FOV: 65° 65° = 1.13446401 r fovTop=1.13446401; 1.13446401 / 10 * 16 = 1.815142416 fovLeft=1.815142416; 1 Share this post Link to post Share on other sites
Valken 623 Posted September 19, 2020 So if the standard FOV @ 16:9 is 70, would my target or desired FOV be ~ 140 if I want to simulate looking at 32:9 wide since it would be double the width? would I use FOV 140 as my target FOV to calculate for? Share this post Link to post Share on other sites