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OmniMax

Init code error

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Cessna = "Cessna";CreateVehicle GetPos Player

;Cessna AddMagazine "MaverickLauncher"

;Cessna AddWeapon "MaverickLauncher"

;Cessna AddWeapon "MaverickLauncher"

;Cessna AddWeapon "MaverickLauncher"

;Cessna AddWeapon "MaverickLauncher"

;Cessna AddWeapon "MaverickLauncher"

;Cessna AddWeapon "MaverickLauncher"

;Cessna AddWeapon "MaverickLauncher"

;Cessna AddWeapon "MaverickLauncher"

for some reason, this gives me a 'unknown' operator error. I have no idea why. Thanks in advance.

note: adding a cessna which is flying and adding the maverick to it doesn't work for me.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (OmniMax @ Jan. 26 2003,22:18)</td></tr><tr><td id="QUOTE">Cessna = "Cessna";CreateVehicle GetPos Player<span id='postcolor'>

what is that semi colon for?

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semi-colon seperates commands in the init field. Or it used to.

Without or with the semi-colons, it still gives weird errors.

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RalphWiggum have right, You must delete the first semi colon because the command completed is

Cessna = "Cessna" CreateVehicle GetPos Player

and not

Cessna = "Cessna";CreateVehicle GetPos Player

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If I don't make the solider I control's name 'player' I get the

'Unknown Operator CreateVehicle'

and if I make the Name of the solider I control to 'player' I get...

"Invaild variable name!"

Does this require resistance to work? (equipping vehicles with weapons?)

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I think you must specify the position in 2D or 3D if you're typing this in the init line of some unit or in the activation field of a trigger/waypoint...

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">Cessna = "Cessna" CreateVehicle [GetPos player select 0, getpos player select 1, getpos player select 2]<span id='postcolor'>

...I think the other way only works in scripts...

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (OmniMax @ Jan. 27 2003,02:14)</td></tr><tr><td id="QUOTE">If I don't make the solider I control's name 'player' I get the

'Unknown Operator CreateVehicle'

and if I make the Name of the solider I control to 'player' I get...

"Invaild variable name!"<span id='postcolor'>

I am not sure if variable player is already defined when doing "init". I recommend using "this" or your own name during "init" phase.

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Just one question here:

Why do you want to create a vehicle right at the start

of a mission?

It really makes no sense to me, as you could just place

it in the editor to get the same effec: it would be there

right from the start.

~S~ CD

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Why do you want to create a vehicle right at the start

of a mission?

It really makes no sense to me, as you could just place

it in the editor to get the same effec: it would be there

right from the start.<span id='postcolor'>

Not sure but it looks like what he is trying to do is add "MaverickLauncher" to the cessna. I am thinking that the only way you could do that is to do it in the config.cpp file. I hope I am on the correct path here. The problem is in the cessna does not have any weapons, as far is I have seen. You could simulate the rock launch with a script.

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