Rawshark 11 Posted September 3, 2020 The idea here is that on picking up a toolkit I want a named trigger deleted. I have tried debugging via hints to see if I can get a trigger to activate by picking up a toolkit that would be placed in a player's backpack via "ToolKit" in backpackItems player; but the hint doesn't fire. Anyone know how I could get this to work? Thanks Share this post Link to post Share on other sites
JohnKalo 657 Posted September 3, 2020 This might help: _items = items player; if ("ToolKit" in _items) then { // script }; 1 Share this post Link to post Share on other sites
Rawshark 11 Posted September 4, 2020 Thanks, I might try and do it via a script. Ideally though looking to execute it via a trigger and "ToolKit" in _items as part of the trigger condition doesn't work to activate the hint. Share this post Link to post Share on other sites
zagor64bz 1225 Posted September 4, 2020 Works with: "ToolKit" in (backpackItems player); Enjoy!!! 2 Share this post Link to post Share on other sites
Rawshark 11 Posted September 4, 2020 Of course! All this time and it was the brackets that stumped me 😅Thanks for the help 1 Share this post Link to post Share on other sites