Tolph 0 Posted July 11, 2020 Soooo I am relatively new to scripting and I noticed a (to me) weird behavior. But maybe I am doing something wrong and you can help me figure it out. First of all I don't even know if this is the right thread or not. (For some reason it was posted in "ADDONS - Configs & Scripting" even though I think I selected "MISSION EDITING & SCRIPTING")Situation: I have a very, very simple IED script with triggers. And by simple I mean just a "ied setDamage 1;" on activation. Last saturday my friends and I played a little missions running this exact "script" and had a blast (haha funny, I know) playing it. I now implemented the same script into a test mission and decided to make it a little more fancy but those changes don't need to be listed here. Problem: I can not "interact" in any way with my IEDs on our dedicated. Large Urban IED with the name "ied". Blufor Soldier with the name "p4". Examples in Debug Console: "alive ied" returns nothing on the dedicated or true/false on my local hosted Server "alive p4" returns true/false in both cases (This part is the same for both missions.) If the Trigger is activated, "ied setDamage 1;" will be executed. This works just fine on my local server. On the dedicated however this does only work on the "original" mission we played last Saturday. Am I doing something wrong? Share this post Link to post Share on other sites
timrorije 0 Posted July 22, 2020 Hi there! Just wondering what will happen when you do it with a simple remoteExec. Might be a locality issue. What happens when you do: [] remoteExec ["systemChat str alive ied",2 ]; ? This will run the script directly on the dedicated server (I believe so) I don't expect this to work, but well, it's a start. Also: Are the triggers created in the 3den editor? Or created with a script on init? _______________________I'd rather try something stupid than try nothing at all Debugging at its finest Share this post Link to post Share on other sites