mat10193 13 Posted June 30, 2020 Is it possible to preview lamps placed in the eden editor without having to preview the mission? 1 Share this post Link to post Share on other sites
7erra 629 Posted July 2, 2020 Execute from debug console while having only the lamp selected: get3DENSelected "object" select 0 enableSimulation true 2 Share this post Link to post Share on other sites
Greenfist 1863 Posted July 2, 2020 Or if you have a whole bunch of lamps: {_x enablesimulation true} foreach ((all3DENEntities #0) select {_x iskindof "Lamps_base_F"}) Assuming they inherit from the lamps base, like many of them do. A drawback is that the light source stays around even when the object is deleted. You can work around this by moving the object away from area you're working on before deleting it, or restarting/previewing the mission. 2 Share this post Link to post Share on other sites
DarkShadowReal 0 Posted December 28, 2021 On 7/2/2020 at 7:40 AM, Greenfist said: Or if you have a whole bunch of lamps: {_x enablesimulation true} foreach ((all3DENEntities #0) select {_x iskindof "Lamps_base_F"}) Assuming they inherit from the lamps base, like many of them do. A drawback is that the light source stays around even when the object is deleted. You can work around this by moving the object away from area you're working on before deleting it, or restarting/previewing the mission. This solution spawns a simple lamp in place of an object, so you can't see the difference between rotating the individual lamps on a rugged portable lamp or a wide light cone. On 7/2/2020 at 7:01 AM, 7erra said: Execute from debug console while having only the lamp selected: get3DENSelected "object" select 0 enableSimulation true This solution is needed if you want to be editing the lights themselves. Share this post Link to post Share on other sites