Undeceived 392 Posted June 15, 2020 Hi guys, I want a certain area (e.g. a trigger area) to sound like the player is walking in a puddle of mud, even if it is not raining or wet. Is this possible? Share this post Link to post Share on other sites
HazJ 1289 Posted June 16, 2020 The only thing I can think of is (script wise) is to combine some sort of KeyDown / AnimChanged event with playSound3D positioned at the player's feet. You'll still hear the existing sound though. Play the sound on an invisible object then attach that to the player's feet. 2 Share this post Link to post Share on other sites
Christian1412 3 Posted 19 hours ago For Everyone, who is searching for this, they added in 2022:https://community.bistudio.com/wiki/setHumidity 1 Share this post Link to post Share on other sites