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Undeceived

Activate mud /wet footstep sounds

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Hi guys,

 

I want a certain area (e.g. a trigger area) to sound like the player is walking in a puddle of mud, even if it is not raining or wet.

 

Is this possible?

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The only thing I can think of is (script wise) is to combine some sort of KeyDown / AnimChanged event with playSound3D positioned at the player's feet. You'll still hear the existing sound though. Play the sound on an invisible object then attach that to the player's feet.

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