SaltyNewt 11 Posted June 3, 2020 I'm testing an addon that adds things to a campaign I'm working on. At the moment the config.cpp file only adds one character to the editor and one vest. It looks like this: 0 Advanced issue found ▲ Spoiler class CfgPatches { class CampaignMod_Config { units[] = {"Campaign Mod";}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F"}; }; }; class UniformSlotInfo { slotType = 0; linkProxy = "-"; }; class CfgVehicles { class B_Story_Protagonist_F; class Nichols: B_Story_Protagonist_F { author = "Blue Scarab"; scope = 2; displayName = "Nichols"; identityTypes[] = {"LanguageENG_F","Head_NATO", "G_NATO_default"}; model = "\A3\Characters_F\BLUFOR\b_soldier_01.p3d";; uniformClass = "U_B_CombatUniform_mcam_tshirt"; hiddenSelections[] = {"Camo","Insignia"}; hiddenSelectionsTextures[] = {"Test Mod\Data\vest_nichols_co.paa"}; weapons[] = {"arifle_MX_SW_pointer_F","hgun_P07_F","Throw","Put"}; respawnWeapons[] = {"arifle_MX_SW_pointer_F","hgun_P07_F","Throw","Put"}; Items[] = {FirstAidKit}; respawnItems[] = {FirstAidKit}; magazines[] = {mag_3(100Rnd_65x39_caseless_mag),mag_2(16Rnd_9x21_Mag),SmokeShell, SmokeShellGreen, Chemlight_green, Chemlight_green, mag_2(HandGrenade)}; respawnMagazines[] = {mag_3(100Rnd_65x39_caseless_mag),mag_2(16Rnd_9x21_Mag),SmokeShell, SmokeShellGreen, Chemlight_green, Chemlight_green, mag_2(HandGrenade)}; linkedItems[] = {"H_HelmetB_light","NicholsVest","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"H_HelmetB_light","NicholsVest","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; }; }; class cfgWeapons { class itemCore; class VestItem; class Vest_Camo_Base: ItemCore { class ItemInfo; }; class NicholsVest: Vest_Camo_Base { author = "Blue Scarab"; scope = 2; displayName = "US Plate Carrier Rig (Nichols)"; picture = "\A3\characters_f\Data\UI\icon_V_plate_carrier_1_CA"; model = "A3\Characters_F\BLUFOR\equip_b_Vest01.p3d"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"Test Mod\Data\vest_nichols_co.paa"}; class ItemInfo: VestItem { uniformModel = "A3\Characters_F\BLUFOR\equip_b_Vest01.p3d"; containerClass = "Supply120"; mass = 80; armor = "5"; passThrough = 0.3; hiddenSelections[] = {"camo"}; }; }; }; }; }; I have everything in its current state in a folder labeled "@Test_Mod" and inside is an addons folder and within that is the pbo titled "Test Mod.pbo". The mod shows up in the launcher and when I open the game it shows up in the bottom left corner of the main menu, but neither the custom unit nor the vest show up in-game. I'm still very new to making configs, so it's incredibly likely that I missed something, but what would it be? Share this post Link to post Share on other sites