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Oysterizer

unknown Jet HUD reticule

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Hi,

 

Could someone please tell me what the circular reticule marked as #3 here is used for?

It also has changing count value displayed above it.

 

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Cheers!

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Thanks stanhope.

 

I notice that there is a counter and that the circle around the reticule retracts and reappears, do you know where I could find info regarding that?

I checked the link but's its very generic so wondering if there was something more arma3 related around?

 

cheers!

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That's the range ring. The "counter" is range to whatever the pipper (center dot) is on, and the ring is a visual cue for when you are approaching/within the acceptable engagement range. 

Not sure what aircraft this is you are flying, but it would guess that #1 is either a boresight - where the aircraft is pointing along its longitudinal axis - or a depressible pipper, which I would be surprised to find implemented in an aircraft in Arma. #2 is the velocity vector, which shows your actual direction of travel.

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Thanks for the replies guys, that helps a lot.

 

From that particular screenshot I guess 'no ring' would be when it would be acceptable to engage, since there it is pointing above the horizon.

 

FYI, it's a Gryphon.

 

cheers. 

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54 minutes ago, Oysterizer said:

I guess 'no ring' would be when it would be acceptable to engage

 

If you look closely, you'll see two indices on the ring at about 1 and 7 o'clock. The space between those two indices is the "in-range" envelope. If the ring is gone, you are too close to terrain.

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On 5/18/2020 at 9:39 PM, Harzach said:

 

If you look closely, you'll see two indices on the ring at about 1 and 7 o'clock. The space between those two indices is the "in-range" envelope. If the ring is gone, you are too close to terrain.

 

Thanks! Is there anywhere that this sort of info is written down?

 

Cheers.

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10 minutes ago, Oysterizer said:

Is there anywhere that this sort of info is written down?

 

For Arma specifically, I don't know. But it's a common system, and you should be able to find a bunch of tutorials that describe/demonstrate its use in DCS (specifically A-10C gun/rocket employment).

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