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fat_lurch

hiddenSelection textures help

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Hello all,

 

I've added a hiddenSelection to an ammocan model I've put together so that I can add markings to the can.

 

Something I wasn't expecting: the hiddenSelection texture I apply has to be laid out in the same UV space as the original texture for the can. I had been hoping to use a smaller, transparent texture that I was hoping would fill the entire area of the hiddenSelection. This would be like the patch image in a squad.xml image filling the entire patch area on a vehicle or uniform.

 

Is there a way to set this up in the context of my model?

 

Image for reference: I was hoping the yellow text could be a smaller texture with transparency that would fill the entire "side" of the ammocan where I have the hiddenSelection setup.

 

https://imgur.com/a/xZEd81E

 

Thanks in advance!

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You would need to have another mesh slightly on top of the main mesh for  that second "decal" texture.

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9 hours ago, HorribleGoat said:

You would need to have another mesh slightly on top of the main mesh for  that second "decal" texture.

Thanks much.

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