fat_lurch 337 Posted May 14, 2020 Hello all, I've added a hiddenSelection to an ammocan model I've put together so that I can add markings to the can. Something I wasn't expecting: the hiddenSelection texture I apply has to be laid out in the same UV space as the original texture for the can. I had been hoping to use a smaller, transparent texture that I was hoping would fill the entire area of the hiddenSelection. This would be like the patch image in a squad.xml image filling the entire patch area on a vehicle or uniform. Is there a way to set this up in the context of my model? Image for reference: I was hoping the yellow text could be a smaller texture with transparency that would fill the entire "side" of the ammocan where I have the hiddenSelection setup. https://imgur.com/a/xZEd81E Thanks in advance! Share this post Link to post Share on other sites
HorribleGoat 1473 Posted May 17, 2020 You would need to have another mesh slightly on top of the main mesh for that second "decal" texture. Share this post Link to post Share on other sites
fat_lurch 337 Posted May 18, 2020 9 hours ago, HorribleGoat said: You would need to have another mesh slightly on top of the main mesh for that second "decal" texture. Thanks much. Share this post Link to post Share on other sites