Jump to content
noelite

[Release] Napf/NapfWinter Traders + Spawn Zones

Recommended Posts

Updates

 

- Removed   trees and more  from  airfields

- Fixed  some objects to boat traders

  • Like 1

Share this post


Link to post
Share on other sites

Hello,

I run an Exile server with the regular Napf map.

 

Would you know how can I switch to the Winter version and keep everything on my mission file and stuff ?

 

Thank you.

Share this post


Link to post
Share on other sites

To Switch only need rename the Exile.Napf to Exile.NapfWinter and add for temps the napfwinter on config.cpp like class Tanoa : Altis

  • Like 1

Share this post


Link to post
Share on other sites

hmmm i'm gonna check that out when I get home, because I did the rename of the folder before and the server wouldn't launch... If I recall correctly, it looked like it had something to do with Infistar, but I don't remember too well.

 

It was me who actually asked you the same question on Discord some time ago 😛 You explained it quite well, but I don't remember you mentionned the config.cpp thing... 😉

 

Thx

Share this post


Link to post
Share on other sites

dount forget call the right pbo name on server.cfg and the other thing add this on config.cpp under class CfgExileEnvironment

 

    class NapfWinter: Altis 
    {
        class FireFlies: FireFlies
        {
            enable = 0;
        };

        class Anomalies: Anomalies
        {
            enable = 0;
        };

        class Breathing: Breathing
        {
            enable = 1;
        };

        class Snow: Snow
        {
            enable = 0;
            surfaces[] = {"#nam_snow"};
        };

        class Radiation: Radiation
        {
            enable = 1;
            contaminatedZones[] = 
            {
                //{{2153.740,    5040.021,    30.0},     400,     500}    // INSEL
                //{{4974.70,    6632.82,    4.74293},     40,     150},    // Object A2
                //{{6487.92,    9302.03,    36.0014},     60,     110}    // Sebjan Chemical Factory
            };
        };

        class Temperature: Temperature
        {
            daytimeTemperature[] = {-2.00,-1.77,-1.12,-0.10,1.24,2.78,4.40,5.00,5.46,5.65,6.50,6.90,6.90,6.50,5.65,5.46,5.00,4.40,2.78,1.24,-0.10,-1.12,-1.77,-2.00,-2.00};
        };
    };    

  • Like 1

Share this post


Link to post
Share on other sites

I did test it  it works. It wasd the stuff added in the config.cpp that was missing for me during all that times I tried.

It was DMS that wasn't configured properly for the map; I fixed it and now it's ok.

I just have to reconfigure ExileZ addon because it's now back to default settings since it's a "new" map..

 

should I set

class Snow: Snow
        {
            enable = 1;
            surfaces[] = {"#nam_snow"};

 

in order to make it snow ? (Map is all white and snowy but right now no snow is falling down)

Share this post


Link to post
Share on other sites

here you have snowfall for

NapfWinter thanks to DB for sending it to me

class Snow: { enable = 1; surfaces[] = {"#napf_gras1_winter","#napf_wald1_winter","#napf_asfalt_winter","#napf_schotter_winter"}; };

  • Like 2

Share this post


Link to post
Share on other sites

So I tested the config line of Noelite, it didn't work.

I did configure config.cpp to get negative temperatures, but it still rains instead of snow... I don't know.

I'll try the snow addon mention by Thomas TKO

 

edit: The WY snow addon linked by Thomas works just fine, and does everything I needed. Thanks!

Share this post


Link to post
Share on other sites

×