Cockheaven 21 Posted March 30, 2020 (edited) Just a simple question, Is it possible to spawn an AI and tell the system it is not an AI but a player? I'm asking this because I had a medical training script working utilizing the old ACE 3 medical system, now I am having to work around the new system by using BIS unconscious and a wait until looking at the paper doll for epinephrine. It seems now ACE looks at unconscious AI and !Alive(s) them every so many seconds, the old system did not do this and I was able to use ACE unconscious in the past... TLDR If I could tell the game that the AI unit I'm spawning is a player I think it would be an easier workaround.... Edited March 30, 2020 by Cockheaven changed deletes to !Alive Share this post Link to post Share on other sites
pierremgi 4886 Posted April 1, 2020 If you spawn an AI... it's an AI. You can make it unconscious, or dead of course, the heal or revive them without big mod like ACE. I do that by script or module (shared on this forum). You already have several solutions if you search for unconscious behavior on forum. That's for Vanilla solution. I don't use ACE. Share this post Link to post Share on other sites