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Cockheaven

Making AI not AI (Vanilla or ACE3)

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Just a simple question, Is it possible to spawn an AI and tell the system it is not an AI but a player? I'm asking this because I had a medical training script working utilizing the old ACE 3 medical system, now I am having to work around the new system by using BIS unconscious and a wait until looking at the paper doll for epinephrine. It seems now ACE looks at unconscious AI and !Alive(s) them every so many seconds, the old system did not do this and I was able to use ACE unconscious in the past... TLDR If I could tell the game that the AI unit I'm spawning is a player I think it would be an easier workaround....

Edited by Cockheaven
changed deletes to !Alive

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If you spawn an AI... it's an AI.

You can make it unconscious, or dead of course, the heal or revive them without big mod like ACE. I do that by script or module (shared on this forum). You already have several solutions if you search for unconscious behavior on forum. That's for Vanilla solution. I don't use ACE.

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