Synchronized 49 Posted March 16, 2020 So i tried to make a sort of persistent mission, i did this by saving the content with the "Copy mission to SQF" Module in Zeus then pasting the content in an init.sqf Thing worked in singleplayer and editor Multiplayer, but when i load it in the dedicated server it seems as though vehicles spawn whenever a player joins leading to multiple vehicles on top of each other and making them explode. Anybody know of a fix to this? Share this post Link to post Share on other sites
Harzach 2518 Posted March 16, 2020 init.sqf runs every time a player joins. You either need to run your spawn code after an isServer check, or move it to initServer.sqf. I'm sure there are other solutions as well. 2 Share this post Link to post Share on other sites
beno_83au 1369 Posted March 16, 2020 What Harzach said, I was half way through saying the same thing. 1 Share this post Link to post Share on other sites
Synchronized 49 Posted March 16, 2020 18 hours ago, Harzach said: init.sqf runs every time a player joins. You either need to run your spawn code after an isServer check, or move it to initServer.sqf. I'm sure there are other solutions as well. It fixed thanks. But how do i make it so i can use the custom preset list for fortify work at the same time? my initserver.sqf is like this Quote [west, 621, [ ["Land_CncBarrierMedium_F",10], ["Land_HBarrier_3_F",15], ["Land_HBarrier_5_F",30], ["Land_HBarrier_Big_F",20], ["Land_HBarrier_1_F",15], ["Land_Plank_01_4m_F",5], ["Land_Plank_01_8m_F",10], ["Land_CncShelter_F",20], ["Land_BagBunker_Small_F",35], ["Land_BagBunker_Tower_F",50], ["Land_BagFence_Long_F",5], ["Land_BagFence_Short_F",10], ["Land_BagFence_Round_F",5], ["Land_SandbagBarricade_01_half_F",10], ["Land_SandbagBarricade_01_F",15], ["Land_SandbagBarricade_01_hole_F",20], ["Wire",10], ["Land_Timbers_F",15], ["Land_HelipadCircle_F",5], ["Land_IronPipes_F",20], ["Land_CamoNetVar_NATO",5], ["Fort_StoneWall_EP1",5], ["Land_fort_rampart",10], ["USMC_WarfareBUAVterminal",50], ["Land_MetalBarrel_F",1], ["Land_CncBarrier_F",15], ["Land_HBarrier_1_F",10], ["CampEastC",10], ["Land_MapBoard_F",5], ["Land_HBarrier_3_F",30], ["Land_HBarrier_5_F",50], ["Land_fort_artillery_nest",20], ["Land_CncBarrierMedium4_F",20] ]] call acex_fortify_fnc_registerObjects; acex_fortify_locations pushBack [constructionCrate, 100, 100, 0, false]; And then 2 lines after i paste the zeus copied SQF, but this makes the custom objects list not functional. Share this post Link to post Share on other sites
Harzach 2518 Posted March 16, 2020 34 minutes ago, Synchronized said: but this makes the custom objects list not functional. Share the entire file, please. Wrap in spoilers so everyone doesn't have to scroll through it. Share this post Link to post Share on other sites
Synchronized 49 Posted March 17, 2020 3 hours ago, Harzach said: Share the entire file, please. Wrap in spoilers so everyone doesn't have to scroll through it. https://justpaste.it/5rrnm Share this post Link to post Share on other sites
Harzach 2518 Posted March 17, 2020 Not for nothing, but why don't you place your objects in the editor and save your mission normally? Share this post Link to post Share on other sites
Synchronized 49 Posted March 17, 2020 4 hours ago, Harzach said: Not for nothing, but why don't you place your objects in the editor and save your mission normally? Because its too many items to place and wont be able to place all of them like the players did. Share this post Link to post Share on other sites