razzored 37 Posted March 11, 2020 Hi! im facing a issue where i dont even know fully where to start /go about it. Im hoping some fellas in here may be more creative. I want to make a trigger, where once a player enters it (MP) while driving a vehicle, the vehicle he drove into the trigger, will Either A (add radio option to blow it up) B add a addaction to blow it up Essentially so players can enter with vehicle and have it turned into a remote car bomb, which they can park somewhere, run off and blow it up. (the reason addaction would work for remote, is that ive noticed adding addaction to a init manually they often can be activated from up to 50m away). I do have a bit of experience making ai drive carbombs into triggers that spawns a gbu.. but that is vastly different from what im trying to achieve now ^^ Share this post Link to post Share on other sites
Joe98 92 Posted March 11, 2020 You could perhaps place a satchel charge in the vehicle and detonate the charge remotely. . Share this post Link to post Share on other sites
stburr91 1011 Posted March 11, 2020 I'm not a scripter, so there may be a better way. This works in singleplayer, but isn't tested in MP. Place a car down, and name it, car1 Put down a trigger, and in the on activation field put car1 addAction ["Set Off Car Bomb", "Car Bomb.sqf"]; Create an sqf file, and name it, Car Bomb.sqf Put this in the sqf file bomb = "Bomb_04_F" createVehicle position car1; You could also put the add action onto the player instead of the car. Share this post Link to post Share on other sites
razzored 37 Posted March 12, 2020 @Joe98 I do use ace, but does that actually work? Personally i havent really used remote explosives and such since it never seems to work right in my experience. Share this post Link to post Share on other sites
Joe98 92 Posted March 12, 2020 "Ace" is not relevant. The explosives come standard in the game. . Share this post Link to post Share on other sites