RavenF18 2 Posted February 5, 2020 Hi, I've been reading so many threads about this, and I know Arma 3 server is not perfect, but I would like to have feedback about our current setup. We run 100 player coop missions with AI's running over 2 HC's hosted in a different machine. HC's seem to run fine, but arma3server goes up to +90% CPU usage at some point creating huge amounts of desync (rubberbanding, players teleporting literally 15 mins away in just 1 sec) together with yellow chains. We have tried with so many combinations of performance settings, but haven't really found anything to improve.Server specs Intel i7-7700K CPU @ 4.20GHz 64 GB RAM 2400 MHz 500Mb Down & upload speed.basic.cfg Spoiler MaxMsgSend = 1536; MaxSizeGuaranteed = 512; MaxSizeNonguaranteed = 256; MinBandwidth = 10485760; MaxBandwidth = 2097152000; MinErrorToSend = 0.002; MinErrorToSendNear = 0.02; MaxCustomFileSize = 1310720; class sockets{maxPacketSize = 1400;}; adapter=-1; 3D_Performance=1; Resolution_W=0; Resolution_H=0; Resolution_Bpp=32; terrainGrid=25.0; viewDistance=1400; Windowed=0; Loading parameters: Spoiler -enableHT -nologs -bandwidthAlg=2 -malloc=tbb4malloc_bi_x64 Executable: Spoiler arma3server_x64.exe Mods: Spoiler @3den Enhanced;@ace;@ACE 3 Extension (Animations and Actions);@ACE Interaction Menu Expansion;@ACEX;@Achilles;@Advanced Rappelling;@Advanced Sling Loading;@Advanced Towing;@Advanced Urban Rappelling;@BackpackOnChest;@Boxloader - ACE compatability;@BoxLoader - Vehicle in Vehicle loading;@CBA_A3;@Community Factions Project (CFP);@CTab Blufor Tracker v2.2.3;@CUP ACE3 Compatibility Addon - Vehicles;@CUP ACE3 Compatibility Addon - Weapons;@CUP Units;@CUP Vehicles;@CUP Weapons;@Enhanced Movement;@FA-18 Super Hornet;@FEMAL3 Heads;@FFAA MOD;@FFAA MOD ACE3 Compatibility Addon;@Gren_EVO;@ILBE Assault Pack - Rewrite;@Immerse;@JFXAM's Spanish F-18 Super Hornet;@Lesh's Towing Mod;@Loadout Transfer 2;@Radio Animations for Task Force Radio;@RKSL Studios- Airfield Support Tug;@TFAR;@USAF;@Pook Boat Pack;@Pook Boat Pack (CUP);@Vanilla Scopes Compatible with Goggles(Night, Thermal);@ACE Compat- USS Nimitz;@USS Nimitz Average CPU utilization once all players joined: +/- 80%Utilization once battling starting: 90/95% & desyncs Average traffic utilization with max players: 35-45 Mbps Share this post Link to post Share on other sites
dave_beastttt 135 Posted February 5, 2020 Try this basic.cfg language="English"; adapter=-1; 3D_Performance=1.000000; Resolution_W=800; Resolution_H=600; Resolution_Bpp=32; MaxMsgSend=384; MaxSizeGuaranteed=512; MaxSizeNonguaranteed=256; MinErrorToSend=0.01; MinErrorToSendNear=0.1; MaxCustomFileSize=1310720; Windowed=0; Quote -malloc=tbb4malloc_bi_x64 No need for that launch parameter as that is the default memory allocator -bandwidthAlg=2, i've done extensive testing with the alternate bandwidth algorithm and it's better now without that launch parameter 2 Share this post Link to post Share on other sites
RavenF18 2 Posted February 5, 2020 Cheers @dave_beastttt I will give it a try. Trying without the min/max bw was actually on my pending list.*** Edit *** Much better now! 😎 thanks 1 Share this post Link to post Share on other sites