Lord1385 0 Posted January 29, 2020 Hello, i have a question again and that is i have no loot in the CUP and Rosche buildings. now i have added the mods to misson.sqm so that the game knows which mods the classnames are from, but when i start the server it tells me missing mods. what am i doing wrong? Spoiler 16:43:03 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.WL_Buildings, Rosche, Cup_Terrains_Core 16:43:03 Mission Exile.WL_Rosche: Missing 'description.ext::Header' 16:43:03 Starting mission: 16:43:03 Mission file: Exile (__cur_mp) 16:43:03 Mission world: WL_Rosche 16:43:03 Mission directory: mpmissions\__cur_mp.WL_Rosche\ 16:43:03 Missing addons detected: 16:43:03 WL_Buildings 16:43:03 Rosche 16:43:03 Cup_Terrains_Core edit: I have the mods but otherwise I could not play. Share this post Link to post Share on other sites
z80cpu 37 Posted February 4, 2020 @Lord1385 - Hate to sound 'bad', your RPT tells you what is wrong! Those items are not being loaded! Why? 3 things come to my mind: #1 - Your mission file is named wrong: MyMap.Altis.PBO instead of MyMap.WL_Rosche #2 - Your mission file is corrupt. This is shown by the error: "16:43:03 Mission Exile.WL_Rosche: Missing 'description.ext::Header'" #3 - You are starting ARMA with those item being not being loaded (This would be my guess) This would show in the server RPT file if they are loading or not. Do note: All 3 items listed above could be wrong at the same time! Good luck! 🙂 Share this post Link to post Share on other sites
Lord1385 0 Posted February 5, 2020 Hello, but the server is up and running and everything is working except the loot in the 3 buildings. and I know what the problem is, too, so it's too bad I can't fix it that easily. MfG Share this post Link to post Share on other sites
Razor1977 3 Posted February 5, 2020 Have you added those buildings classnames to the loot buildings file? Share this post Link to post Share on other sites
Lord1385 0 Posted February 5, 2020 Where do I find this file? I only put it in the config.cpp in the server_config.pbo where the others are nowhere else. Share this post Link to post Share on other sites
Razor1977 3 Posted February 5, 2020 No that's the one, where did you get the coordinates from for the buildings? Share this post Link to post Share on other sites
Lord1385 0 Posted February 5, 2020 Spoiler class Land_WL_House_04_A { table = "CivillianUpperClass"; positions[] = { {12271.868,27.312204,7229.5439}, {12266.313,27.312204,7230.7114}, {12278.581,27.312202,7236.834}, {12275.297,27.312204,7239.0718}, {12268.662,27.312204,7242.4199}, {12271.696,27.312204,7234.625}, {12265.592,24.360746,7230.9927}, {12274.854,24.360746,7240.8276}, {12269.435,24.360746,7244.5547}, {12277.394,24.360746,7238.2925}, {12271.213,24.360746,7227.7886}, {12268.715,24.360746,7239.1919}, {12274.974,24.360746,7235.9609}, {12269.855,24.360746,7229.521}, {12279.281,24.360746,7237.1294}, {12275.835,24.360395,7239.8179}, {12255.099,24.943312,7212.6909} }; }; class Land_WL_House_05_A { table = "VehicleService"; positions[] = { {12742.5,29.885746,11475.375}, {12746.75,29.885746,11478.875}, {12747.375,29.885746,11477}, {12741.75,29.885746,11477.5}, {12744.625,29.885746,11477.25} }; }; class Land_WL_House_01_A { table = "CivillianUpperClass"; positions[] = { {12263.887,27.732496,7220.8672}, {12236.053,25.958027,7186.3877}, {12238.108,25.958027,7189.6294}, {12242.067,25.958027,7183.2446}, {12239.588,25.958027,7186.3311}, {12245.749,25.958027,7188.4688}, {12241.08,25.958027,7193.2583}, {12240.048,25.958027,7192.4702}, {12242.651,25.958027,7195.5137}, {12238.653,25.958027,7193.9243}, {12231.149,25.958027,7189.8066}, {12233.242,25.958027,7192.1479}, {12234.731,25.958027,7189.6421}, {12234.63,25.958027,7187.2397}, {12236.354,25.958027,7190.1289}, {12240.054,25.958027,7202.583}, {12242.55,25.958027,7199.6997}, {12238.544,25.958027,7196.5112}, {12238.938,25.958027,7199.6885}, {12240.117,25.958027,7194.9307}, {12244.803,25.958027,7198.7383}, {12250.204,25.958027,7195.6646}, {12248.063,25.958027,7195.7681}, {12245.783,25.958027,7190.2549}, {12247.274,25.958027,7194.6455}, {12245.168,25.958027,7191.7886}, {12247.894,25.958027,7192.4189}, {12240.063,25.958027,7190.3896}, {12239.415,28.666895,7190.522}, {12241.871,28.666895,7194.6792}, {12239.115,28.666895,7196.8765}, {12241.431,28.666893,7201.1416}, {12244.594,28.666895,7198.8037}, {12242.317,28.666893,7197.0825}, {12247.446,28.666895,7194.0278}, {12248.027,28.666893,7197.5156}, {12245.593,28.666893,7196.0381}, {12245.003,28.666893,7193.1924}, {12244.852,28.666893,7191.0835}, {12237.926,28.666893,7185.5283}, {12242.803,28.666893,7189.7275}, {12240.917,28.666893,7184.918}, {12240.098,28.666895,7187.9346}, {12232.569,28.666893,7189.3623}, {12237.781,28.666893,7188.3926}, {12235.228,28.666893,7187.2393}, {12234.481,28.666895,7190.9946}, {12244.556,25.936739,7183.6284} }; }; That's what it says in config.cpp... but there's no loot... From the editor, I put the buildings there and took the classnames of the buildings and lootpoints from the editor Share this post Link to post Share on other sites