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Honey_Cake

Objects do not appear on the map

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Hey everyone, I made a map, but after I collected it all the objects are not displayed on the in-game map. What could be the problem? The objects themselves are on the map, but there is no actual display of them on the topographic map. Should I add them somehow?

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Are you using Pboproject or addonbuilder to binarize the terrain? 

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Addon builder. I tried to use pboproject, but all attempts i got ridiculous errors like 

invalid file

w_sharpstone_01.p3d invalid file
 

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And now you have a terrain with no map objects showing....ridiculous right 😂

 

What’s ur binlog say when using pboproject which you should use. Forget addon builder. 

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Bis tools not correctly binarize? Hmm... looking spicy. 

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Output log. After it errors using pboproject 

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turn off warnings are errors in pboproject settings

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18 hours ago, m1lkm8n said:

Output log. After it errors using pboproject 

<scanning files to pack>
..
<building a land class list>
.warning: physical lod 0: property has control chars '
prefershadowvolume' = '0'


Warnings are errors

w_sharpstone_01.p3d Warnings are errors

</endscan>

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Could i have recommended settings for building map via pboproject? 

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Did you turn off warnings are errors?

 

What error does it give in the dos window?

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8 hours ago, RoF said:

Did you turn off warnings are errors?

 

What error does it give in the dos window?

Yes, I turned it off.

 

When i turned it off, map start compiling, but process terminated with this issue:

rapWarning: **********missing file(s)***************
rapWarning: **********missing file(s)***************

rerun with -noisy option to see decode
But all files is in. No one files missing. 

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3 minutes ago, Honey_Cake said:

Yes, I turned it off.

 

When i turned it off, map start compiling, but process terminated with this issue:

rapWarning: **********missing file(s)***************
rapWarning: **********missing file(s)***************

rerun with -noisy option to see decode
But all files is in. No one files missing. 

 

What files is it sayings is missing?

An if pboproject is saying its missing then its missing or you have corrupt files

 

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7 hours ago, RoF said:

 

What files is it sayings is missing?

An if pboproject is saying its missing then its missing or you have corrupt files

 

Log don't say anything. 
Its is a last lines:
 

"rapify -Pe  "mymap\config.cpp" "P:\temp\mymap\config.bin"" 
rapify Version 1.83, Dll 7.53 "config.cpp"
warning :In File mymap\config.cpp: circa Line 2285 access= anything is bis-only to protect thier classes.
Remove this line, it is no use to you, and deadly to the engine.
Or, use warnings are errrors if you insist
rapWarning: **********missing file(s)***************
rapWarning: **********missing file(s)***************

rerun with -noisy option to see decode


Line 2285 access= 3, but it's default config. Should i remove it? 

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When i remove this line pboproject just throw this error: 

rapWarning: **********missing file(s)***************
rapWarning: **********missing file(s)***************
 

Nothing more, not missing file path, not specific errors. 

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Quote

rerun with -noisy option to see decode

 

Maybe you should use a proper config? you using source files like kelleys island?

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No, i use my own map. But, now pboproject throw this interesting errors: 

 5:45:04: Cannot load material file a3\map_altis\data\layers\p_000-003_l00.rvmat
 5:45:04: Cannot load material file a3\map_altis\data\layers\p_000-004_l00.rvmat
 5:45:04: Cannot load material file a3\map_altis\data\layers\p_000-005_l00.rvmat
 5:45:04: Cannot load material file a3\map_altis\data\layers\p_000-006_l00.rvmat
 5:45:04: Cannot load material file a3\map_altis\data\layers\p_000-007_l00.rvmat

On 1/22/2020 at 7:51 AM, RoF said:

 

Maybe you should use a proper config? you using source files like kelleys island?

 

Do you have any idea, why my map refer to this materials? 

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That's Altis map tile info, there is no reason for your map to be using anything in that folder.

 

Are you trying to edit Altis?

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