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Honey_Cake

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About Honey_Cake

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  1. Honey_Cake

    Objects do not appear on the map

    No, i use my own map. But, now pboproject throw this interesting errors: 5:45:04: Cannot load material file a3\map_altis\data\layers\p_000-003_l00.rvmat 5:45:04: Cannot load material file a3\map_altis\data\layers\p_000-004_l00.rvmat 5:45:04: Cannot load material file a3\map_altis\data\layers\p_000-005_l00.rvmat 5:45:04: Cannot load material file a3\map_altis\data\layers\p_000-006_l00.rvmat 5:45:04: Cannot load material file a3\map_altis\data\layers\p_000-007_l00.rvmat Do you have any idea, why my map refer to this materials?
  2. Honey_Cake

    Objects do not appear on the map

    When i remove this line pboproject just throw this error: rapWarning: **********missing file(s)*************** rapWarning: **********missing file(s)*************** Nothing more, not missing file path, not specific errors.
  3. Honey_Cake

    Objects do not appear on the map

    Log don't say anything. Its is a last lines: "rapify -Pe "mymap\config.cpp" "P:\temp\mymap\config.bin"" rapify Version 1.83, Dll 7.53 "config.cpp" warning :In File mymap\config.cpp: circa Line 2285 access= anything is bis-only to protect thier classes. Remove this line, it is no use to you, and deadly to the engine. Or, use warnings are errrors if you insist rapWarning: **********missing file(s)*************** rapWarning: **********missing file(s)*************** rerun with -noisy option to see decode Line 2285 access= 3, but it's default config. Should i remove it?
  4. Honey_Cake

    Objects do not appear on the map

    Yes, I turned it off. When i turned it off, map start compiling, but process terminated with this issue: rapWarning: **********missing file(s)*************** rapWarning: **********missing file(s)*************** rerun with -noisy option to see decode But all files is in. No one files missing.
  5. Honey_Cake

    Objects do not appear on the map

    Could i have recommended settings for building map via pboproject?
  6. Honey_Cake

    Objects do not appear on the map

    <scanning files to pack> .. <building a land class list> .warning: physical lod 0: property has control chars ' prefershadowvolume' = '0' Warnings are errors w_sharpstone_01.p3d Warnings are errors </endscan>
  7. Honey_Cake

    Objects do not appear on the map

    Binlog not even created.
  8. Honey_Cake

    Objects do not appear on the map

    Bis tools not correctly binarize? Hmm... looking spicy.
  9. Honey_Cake

    Objects do not appear on the map

    Addon builder. I tried to use pboproject, but all attempts i got ridiculous errors like invalid file w_sharpstone_01.p3d invalid file
  10. Hey everyone, I made a map, but after I collected it all the objects are not displayed on the in-game map. What could be the problem? The objects themselves are on the map, but there is no actual display of them on the topographic map. Should I add them somehow?
  11. Honey_Cake

    AMD Epyc 7371 vs Xeon-E 2288G

    And how does the Arma server generally work with AMD processors, specifically Epyc? And which assembly is ideal for Arma servers?
  12. Hello everyone. How does AMD Epyc 7371 behave compared to Intel Xeon-E 2288G when running in ARMA3 SERVER on it? Will he use all the cores?
  13. Honey_Cake

    SelectionID is wrong for shape

    I'm interested in solving this problem. I can’t get all the players to turn on "no logs" option.
  14. Honey_Cake

    SelectionID is wrong for shape

    Yes. sure. This problem is found only with some uniforms. And only in multiplayer server.
  15. Hey everyone, I ran into the problem that some uniforms when they put them on themselves on the server are spammed with such an error in rpt. SelectionID "31" is wrong for shape "modelpath\uniform.p3d" SelectionID "32" is wrong for shape "modelpath\uniform.p3d" Does anyone know of a solution to this problem? Because after 20 minutes, your rpt file becomes 1 gigabyte in size. And because of this, players are having difficulty.
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