Honey_Cake 0 Posted January 20, 2020 Hey everyone, I made a map, but after I collected it all the objects are not displayed on the in-game map. What could be the problem? The objects themselves are on the map, but there is no actual display of them on the topographic map. Should I add them somehow? Share this post Link to post Share on other sites
m1lkm8n 411 Posted January 20, 2020 Are you using Pboproject or addonbuilder to binarize the terrain? Share this post Link to post Share on other sites
Honey_Cake 0 Posted January 20, 2020 Addon builder. I tried to use pboproject, but all attempts i got ridiculous errors like invalid file w_sharpstone_01.p3d invalid file Share this post Link to post Share on other sites
m1lkm8n 411 Posted January 20, 2020 And now you have a terrain with no map objects showing....ridiculous right 😂 What’s ur binlog say when using pboproject which you should use. Forget addon builder. Share this post Link to post Share on other sites
Honey_Cake 0 Posted January 20, 2020 Bis tools not correctly binarize? Hmm... looking spicy. Share this post Link to post Share on other sites
Honey_Cake 0 Posted January 20, 2020 Binlog not even created. Share this post Link to post Share on other sites
m1lkm8n 411 Posted January 20, 2020 Output log. After it errors using pboproject Share this post Link to post Share on other sites
RoF 241 Posted January 20, 2020 turn off warnings are errors in pboproject settings Share this post Link to post Share on other sites
Honey_Cake 0 Posted January 20, 2020 18 hours ago, m1lkm8n said: Output log. After it errors using pboproject <scanning files to pack> .. <building a land class list> .warning: physical lod 0: property has control chars ' prefershadowvolume' = '0' Warnings are errors w_sharpstone_01.p3d Warnings are errors </endscan> Share this post Link to post Share on other sites
Honey_Cake 0 Posted January 20, 2020 Could i have recommended settings for building map via pboproject? Share this post Link to post Share on other sites
RoF 241 Posted January 21, 2020 Did you turn off warnings are errors? What error does it give in the dos window? Share this post Link to post Share on other sites
Honey_Cake 0 Posted January 21, 2020 8 hours ago, RoF said: Did you turn off warnings are errors? What error does it give in the dos window? Yes, I turned it off. When i turned it off, map start compiling, but process terminated with this issue: rapWarning: **********missing file(s)*************** rapWarning: **********missing file(s)*************** rerun with -noisy option to see decode But all files is in. No one files missing. Share this post Link to post Share on other sites
RoF 241 Posted January 21, 2020 3 minutes ago, Honey_Cake said: Yes, I turned it off. When i turned it off, map start compiling, but process terminated with this issue: rapWarning: **********missing file(s)*************** rapWarning: **********missing file(s)*************** rerun with -noisy option to see decode But all files is in. No one files missing. What files is it sayings is missing? An if pboproject is saying its missing then its missing or you have corrupt files Share this post Link to post Share on other sites
Honey_Cake 0 Posted January 22, 2020 7 hours ago, RoF said: What files is it sayings is missing? An if pboproject is saying its missing then its missing or you have corrupt files Log don't say anything. Its is a last lines: "rapify -Pe "mymap\config.cpp" "P:\temp\mymap\config.bin"" rapify Version 1.83, Dll 7.53 "config.cpp" warning :In File mymap\config.cpp: circa Line 2285 access= anything is bis-only to protect thier classes. Remove this line, it is no use to you, and deadly to the engine. Or, use warnings are errrors if you insist rapWarning: **********missing file(s)*************** rapWarning: **********missing file(s)*************** rerun with -noisy option to see decode Line 2285 access= 3, but it's default config. Should i remove it? Share this post Link to post Share on other sites
Honey_Cake 0 Posted January 22, 2020 When i remove this line pboproject just throw this error: rapWarning: **********missing file(s)*************** rapWarning: **********missing file(s)*************** Nothing more, not missing file path, not specific errors. Share this post Link to post Share on other sites
RoF 241 Posted January 22, 2020 Quote rerun with -noisy option to see decode Maybe you should use a proper config? you using source files like kelleys island? Share this post Link to post Share on other sites
Honey_Cake 0 Posted January 26, 2020 No, i use my own map. But, now pboproject throw this interesting errors: 5:45:04: Cannot load material file a3\map_altis\data\layers\p_000-003_l00.rvmat 5:45:04: Cannot load material file a3\map_altis\data\layers\p_000-004_l00.rvmat 5:45:04: Cannot load material file a3\map_altis\data\layers\p_000-005_l00.rvmat 5:45:04: Cannot load material file a3\map_altis\data\layers\p_000-006_l00.rvmat 5:45:04: Cannot load material file a3\map_altis\data\layers\p_000-007_l00.rvmat On 1/22/2020 at 7:51 AM, RoF said: Maybe you should use a proper config? you using source files like kelleys island? Do you have any idea, why my map refer to this materials? Share this post Link to post Share on other sites
RoF 241 Posted January 26, 2020 That's Altis map tile info, there is no reason for your map to be using anything in that folder. Are you trying to edit Altis? Share this post Link to post Share on other sites