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brsseb

Need driver proxy to use the sitdown pose

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Hi

I have a basic model of something but i need the driver (used the JeepDriver proxy) to be sitting down when on the vehicle (dont ask why tounge.gif ). I know that you can, in the config, specify like DriverAction and DriverInAction what poses you want them to have, but i have not yet get the SitDown pose (when you get when you order a solder to sit down on the ground ingame).

Have anyone the few lines of code needed? Or cant this (or similar animation) be used for driverproxys?

brsseb

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Guest BratZ

driverAction = ManActCessnaCargo;

Will make the driver sit with his hands beside him

edit: heres a whole list ,looks older,some of the typos have been fixed I believe (ie: cesna-cessna)!!

5TCoDriver

5TCoDriverV1

5TCoDriverDead

5TCoDriverDying

5TDriver

5TDriverV1

5TDriverDead

5TDriverDying

A10Pilot

A10PilotV1

A10PilotDead

A10PilotDying

AH1Gunner

AH1GunnerV1

AH1GunnerDead

AH1GunnerDying

AH1Pilot

AH1PilotV1

AH1PilotDead

AH1PilotDying

BinocCrouchToCrouch

BinocLyingToLying

BinocStandToStand

BinocToCombat

BMPCommander

BMPCommanderV1

BMPCommanderOut

BMPCommanderOutV1

BMPCommanderOutDead

BMPCommanderOutDying

BMPDriver

BMPDriverV1

BMPDriverOut

BMPDriverOutV1

MPDriverOutDead

MPDriverOutDying

BMPGunner

BMPGunnerV1

BMPGunnerOut

BMPGunnerOutV1

BMPGunnerOutDying

BMPGunnerOutDead

Cargo

CargoDead

CargoDying

CargoVer1

CargoVer2

CargoVer3

CargoVer4

CargoVer5

CesnaCargo

CesnaCargoV1

CesnaCargoDead

CesnaCargoDying

CesnaPilot

CesnaPilotV1

CesnaPilotDead

CesnaPilotDying

CivilDead

CivilDeadVer2

CivilDying

CivilDyingVer2

CivilLying

CivilLyingCrawlF

CivilLyingCrawlL

CivilLyingDying

CivilLyingNoAim

CivilRunF

CivilStillV1 Civilian standing still pose

CivilWalkF

CombatDead

CombatDeadVer2

CombatDeadVer3

CombatDying

CombatDyingVer2

CombatDyingVer3

CombatOptics

CombatOpticsF

CombatRelaxedDeadVer2

CombatRelaxedDying

CombatRelaxedDyingVer2

CombatRelaxedStill

CombatReloadMortarEnd

CombatRunB

CombatRunBDead

CombatRunBDeadVer2

CombatRunBDying

CombatRunBDyingVer2

CombatRunDeadVer2

CombatRunDying

CombatRunDyingVer2

CombatRunF

CombatRunFToLying

CombatRunL

CombatRunLB

CombatRunLF

CombatRunNF

CombatRunR

CombatRunRB

CombatRunRF

CombatRunThrowGrenadeEnd

CombatSprintF

CombatSprintLF

CombatSprintRF

CombatStillPlayer

CombatStillV1

CombatStrokeGunEnd

CombatThrowGrenadeEnd

CombatToBinoc

CombatToCrouch

CombatToLying

CombatToMedic

CombatToPutDown

CombatToStand

CombatToTreated

CombatToWeapon

CombatTurnL

CombatTurnR

CommandEngageAtWill

CommandFireAtWill

CommandFormation

CommandForward

CommandHoldFire

CommandStop

Commander

CrouchDying

CrouchToBinocCrouch

CrouchToCombat

CrouchToCrouchSprintF

CrouchToLying

CrouchToWeapon

Driver

EffectCombatStand

EffectStandmove

EffectStandSitDown Sitdown

EffectStandSitDownVer1

EffectStandSitDownVer2

EffectStandSitDownStill Looks like EffectStandTalk

EffectStandSalute Stand and Salute I dare say

EffectStandSaluteEnd

EffectStandTalk Stand and act like you are talking

EffectWeaponPanic

FXangel Standing rigid with arms to side

FXangel2 Standing rigid with hands over crotch

FXStandAtt Stand at attention

FXStandAttVar1

FXStandBug

FXStandDangle

FXStandDip

FXStandDropTel

XStandEndTable

FXStandFromDip

FXStandFromTable Standing from the chair

FXStandhip Standing and shifting on left hip

FXStandRotateTable Reach down as if about to rotate table

FXStandShowTable

FXStandStraight

FXStandSur

FXStandSurDead Another dying while standing pose

FXStandSurDown Stand and put hands behind your head

FXStandSurUniv Hands behind your head surrendering

FXStandToDip

FXStandToTel Lean in to grab telephone

FXStandTelLoop Sitting talking on phone

FXStandToTelHand

FXStandToTable

FXStandUnivTable Sitting in chair in front of table?

Gunner

HRLGunner

HRLGunnerV1

HRLGunnerDead

HRLGunnerDying

JeepCoDriver

JeepCoDriverV1

JeepCoDriverDead

JeepCoDriverDying

JeepCoDriverBack

JeepCoDriverBackV1

JeepCoDriverBackDead

JeepCoDriverBackDying

JeepGunner

JeepGunnerV1

JeepGunnerDead

JeepGunnerDying

JeepDriver

JeepDriverV1

JeepDriverDead

JeepDriverDying

LyingCrawlF

LyingCrawlL

LyingDying

LyingNoAim

LyingStillV1

LyingThrowGrenadeEnd

LyingToBinocLying

LyingToCombat

LyingToCombatRun

LyingToCrouch

LyingToPutDownLying

LyingToTreatedLying

LyingToWeapon

M113Driver

M113DriverV1

M113DriverOut

M113DriverOutV1

M113DriverOutDead

M113DriverOutDying

M113Gunner

M113GunnerV1

M113GunnerDead

M113GunnerDying

M113Medic

M113MedicV1

M1A1Commander

M1A1CommanderV1

M1A1CommanderOut

M1A1CommanderOutV1

M1A1CommanderOutDead

M1A1CommanderOutDying

M1A1Gunner

M1A1GunnerV1

M1A1DriverOut

M1A1DriverOutV1

M1A1DriverOutDead

M1A1DriverOutDying

M2Gunner

M2GunnerV1

M2GunnerDead

M2GunnerDying

M60Commander

M60CommanderV1

M60CommanderOut

M60CommanderOutV1

M60CommanderOutDead

M60CommanderOutDying

M60Driver

M60DriverV1

M60DriverOut

M60DriverOutV1

M60DriverOutDying

M60DriverOutDead

M60Gunner

M60GunnerV1

Mi17Pilot

Mi17PilotV1

Mi17PilotDead

Mi17PilotDying

Mi24Gunner

Mi24GunnerV1

Mi24GunnerDead

Mi24GunnerDying

Mi24Pilot

Mi24PilotV1

Mi24PilotDead

Mi24PilotDying

MedicToCombat

OnChair Sitting in chair

Para

ParaV1

ParaDead

ParaDying

PBRDriver

PBRDriverV1

PBRDriverDead

PBRDriverDying

PBRGunner

PBRGunnerV1

PBRGunnerDead

PBRGunnerDying

Pilot

PutDownLyingToLying

PutDownToCombat

ScudCoDriver

ScudCoDriverV1

ScudCoDriverDead

ScudCoDriverDying

ScudDriver

ScudDriverV1

ScudDriverDead

ScudDriverDyingScudCoDriver

ScudCoDriverV1

ScudCoDriverDead

ScudCoDriverDying

ScudDriver

ScudDriverV1

ScudDriverDead

ScudDriverDying

SkodaCoDriver

SkodaCoDriverV1

SkodaCoDriverDead

SkodaCoDriverDying

SkodaCoDriverBack

SkodaCoDriverBackV1

SkodaCoDriverBackDead

SkodaCoDriverBackDying

SkodaDriver

SkodaDriverV1

SkodaDriverDead

SkodaDriverDying

SitDownToStand

SitDownDying

Stand

StandBase

StandDead

StandDeadVer2

StandDyingVer2 Dying while standing

StandToBinocStand

StandToCombat

EffectStandmove

EffectStandSitDown

EffectStandSitDownVer1

EffectStandSitDownVer2

EffectStandSitDownStill

EffectStandSalute

EffectStandSaluteEnd

StandGetOutTank Jump out of tank

StandStrokeFist

StandStrokeFistEnd

StandWalkF

T55Commander

T55CommanderV1

T55CommanderOut

T55CommanderOutV1

55CommanderOutDead

55CommanderOutDying

T55DriverOut

T55DriverOutV1

T55DriverOutDead

T55DriverOutDying

T55Gunner

T55GunnerV1

T72Commander

T72CommanderV1

T72CommanderOut

T72CommanderOutV1

T72CommanderOutDead

T72CommanderOutDying

T72DriverOut

T72DriverOutV1

T72DriverOutDead

T72DriverOutDying

T72Gunner

T72GunnerV1

T72GunnerOut

T72GunnerOutV1

T72GunnerOutDead

T72GunnerOutDying

T80CommanderOut

T80CommanderOutV1

T80CommanderOutDead

T80CommanderOutDying

T80GunnerOutV1

T80GunnerOutDead

T80GunnerOutDying

TractorDriver

TractorDriverV1

TractorDriverDead

TractorDriverDying

TreatedLyingToLying

TreatedToCombat

UazCoDriver

UazCoDriverV1

UazCoDriverDead

UazCoDriverDying

UazDriver

UazDriverV1

UazDriverDead

UazDriverDying

UH60Gunner

UH60GunnerV1

UH60GunnerDead

UH60GunnerDying

UH60Pilot

UH60PilotV1

UH60PilotDead

UH60PilotDying

UralCoDriver

UralCoDriverV1

UralCoDriverDead

UralCoDriverDying

UralDriver

UralDriverV1

UralDriverDead

UralDriverDying

V3SCoDriver

V3SCoDriverV1

V3SCoDriverDead

V3SCoDriverDying

V3SDriver

V3SDriverV1

V3SDriverDead

V3SDriverDying

Weapon

WeaponDead

WeaponDying

WeaponDyingVer2

WeaponToCombat

WeaponToCrouch

WeaponToLying

ZSUCommander

ZSUCommanderV1

ZSUCommanderOut

ZSUCommanderOutV1

ZSUCommanderOutDead

ZSUCommanderOutDying

ZSUDriver

ZSUDriverV1

ZSUDriverDead

ZSUDriverDying

ZSUGunner

ZSUGunnerV1

ZSUGunnerOut

ZSUGunnerOutV1

ZSUGunnerOutDead

ZSUGunnerOutDying

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Hehe, i should have made myself much clearer, when I mean sit down, i didnt meant the usual sitting-on-a-chair-or-seat-of-some-sort stuff, but on the ground!

But so it guess i can use like:

driverAction = EffectStandSitDownVer1;

or

driverAction = EffectStandSitDownVer2;

then?

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I think the action you want is like the one Kegetys used on his AGS-17 grenade launcher. (I think it is just the standard sit down action)

Check it out, it might help you with what your after.

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Guest BratZ

I believe it would be:

driverAction = manactEffectStandSitDownVer1;

Not sure all which ones will work,pretty sure any of the vehicle anims will

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (BratZ @ Jan. 16 2003,15:04)</td></tr><tr><td id="QUOTE">I believe it would be:

driverAction = manactEffectStandSitDownVer1;

Not sure all which ones will work,pretty sure any of the vehicle anims will<span id='postcolor'>

Nope, wont work at all. Any other suggestions?

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You need to do something like

class CfgVehicleActions

{

MyOwnSitdown="StandToSitDown";

}

and then use

driverAction="ManActMyOwnSitdown";

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Guest BratZ

Sorry Brsseb and thanx Kegetys.I havent had to define any like that using just the few driver/gunner poses I have played with.Sorry I didnt have important tidbits,but where does Kegetys learn all this stuff? LOL

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (BratZ @ Jan. 18 2003,17:59)</td></tr><tr><td id="QUOTE">but where does Kegetys learn all this stuff? LOL<span id='postcolor'>

Its all very obvious and simple smile.gif

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I am trying to use a modified version of the proxy JeepDriver, called BrenDriver

The proxy works in the Viewer as I have copied it into Data3D.

My config has the following..

class cfgVehicleActions

{

BrenDriver="\bren\BrenDriver";

};

BUT, In game (1.90) Flashpoint returns error

Cant find model data3d\brendriver.p3d

How do I set the path to the model?

I have tried naming the proxy

proxy:\bren\brendriver.01

and that shows the correct model in the viewer and throws up no error message but it fails to show any model at all in game.

How do I define brendriver? Do I have to write a config for it?

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (scousejedi @ Jan. 21 2003,00:10)</td></tr><tr><td id="QUOTE">I am trying to use a modified version of the proxy JeepDriver, called BrenDriver

The proxy works in the Viewer as I have copied it into Data3D.

My config has the following..

class cfgVehicleActions

{

    BrenDriver="\bren\BrenDriver";

};

BUT, In game (1.90) Flashpoint returns error

Cant find model data3d\brendriver.p3d

How do I set the path to the model?

I have tried naming the proxy

proxy:\bren\brendriver.01

and that shows the correct model in the viewer and throws up no error message but it fails to show any model at all in game.

How do I define brendriver? Do I have to write a config for it?<span id='postcolor'>

Try

proxy:brendriver.01

instead of

proxy:\bren\brendriver.01

Like rockets, they should be like this, they shoudnt show up in bulldozer.

brsseb

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proxy:brendriver.01 gives me ...

cannot find model data3d\brendriver.p3d

I think I have to define brendriver as a proxy somewhere.

cfgNonAIVehicles has a sections of proxies...

...

class ProxyCrew

{

autocenter=0;

scope=1;

model="kursor";

simulation="proxycrew";

crewPosition=cpdriver;

};

class ProxyDriver : ProxyCrew

...

{

crewPosition=cpdriver;

};

...

class ProxyJeepDriver : ProxyDriver

{

};

I have tried to place the model as

class Proxybrendriver:ProxyDriver

{

model="\bren\brendriver"

};

But OFP crashes when this is inserted.

There must be a way to do this, I just can't see it.

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One way people do custom soldier poses is to use existing models and just customize a RTM animation for them, using the CfgMCMove-something class. Maybe you have to include that one somehow, not sure sorry

brsseb

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LOL, animation is out there in the wild blue yonder, I think Ill bear with the existing proxy's for the time being.

Ill finish the model with them and then look to expand my conciousness with rtm files.

smile.gif

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Well, to sum things up, i solved my problem now by having this class:

class CfgVehicleActions

{

MyDriver ="StandToSitDown";

};

and the line:

driverAction="ManActMyDriver";

in the vehicle class.

Thankz people smile.gif

BRSSEB

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