DNSFreakz 0 Posted January 7, 2020 There are some scripts for vanilla arma that you can use to get an AAF Pawnee or something like that i wanted to try it with modded vehicles i use cup vehicles and there is a AH-1Z with AAF camo i wanted to put the camo on the Apache because they look kinda similiar and it might look good i tried alot of pathways but it didnt work it just makes the body of the vehicle invisible and thats it when you put a pawnee reskin on a slammer it just looks weird and it doesnt go invisible im just gonna dump in all the pathways i have and some pictures. this setObjectTextureGlobal [0,"A3\cup_airvehicles_ah1z.pbo\data\UI\aaf_ah1z_body_co.paa"]; this setObjectTextureGlobal [0,"A3\addons\cup_airvehicles_ah1z.pbo\data\UI\aaf_ah1z_body_co.paa"]; this setObjectTextureGlobal [0,"A3\@CUP Vehicles\addons\cup_airvehicles_ah1z.pbo\data\UI\aaf_ah1z_body_co.paa"]; this setObjectTextureGlobal [0,"A3\!Workshop\@CUP Vehicles\addons\cup_airvehicles_ah1z.pbo\data\UI\aaf_ah1z_body_co.paa"]; this setObjectTextureGlobal [0,"A3\!Workshop\@CUP_Vehicles\addons\cup_airvehicles_ah1z.pbo\data\UI\aaf_ah1z_body_co.paa"]; Share this post Link to post Share on other sites
DNSFreakz 0 Posted January 7, 2020 I noticed some of the pictures are small but its just the pathways where the file for the AH-1Z is. Share this post Link to post Share on other sites
Grumpy Old Man 3546 Posted January 8, 2020 You could copy paste textures from one vehicle to another with something like this: TAG_fnc_copyTextures = { params ["_from","_to"]; _textures = getObjectTextures _from; { _to setObjectTextureGlobal [_forEachIndex,_x]; } forEach _textures; _textures }; _usedTextures = [chopper1,chopper2] call TAG_fnc_copyTextures; Might work well enough for your purposes. Cheers 2 Share this post Link to post Share on other sites
DNSFreakz 0 Posted January 8, 2020 5 hours ago, Grumpy Old Man said: You could copy paste textures from one vehicle to another with something like this: TAG_fnc_copyTextures = { params ["_from","_to"]; _textures = getObjectTextures _from; { _to setObjectTextureGlobal [_forEachIndex,_x]; } forEach _textures; _textures }; _usedTextures = [chopper1,chopper2] call TAG_fnc_copyTextures; Might work well enough for your purposes. Cheers Thanks for the answer but im retarded so i dont know where i should add the texture in that script :P. Share this post Link to post Share on other sites
Grumpy Old Man 3546 Posted January 8, 2020 2 hours ago, DNSFreakz said: Thanks for the answer but im retarded so i dont know where i should add the texture in that script :P. No need to add any textures, the script reads textures from vehicle A and copies them onto vehicle B while returning the used textures in the _usedTextures variable. Cheers Share this post Link to post Share on other sites
johnnyboy 3797 Posted January 8, 2020 11 hours ago, Grumpy Old Man said: _to setObjectTextureGlobal [_forEachIndex,_x]; Learn something new every day! I did not know about _forEachIndex!!! I've been incrementing my own index in these loops forever. Doh! Thanks Grump! 2 Share this post Link to post Share on other sites