MrCrazyDude115 132 Posted January 7, 2020 "When civilization ends, it ends fast" - Tobias Greetings everyone! Today I'm here to share with you my biggest project yet. Operation Cobalt. If by the time you finish reading this page and checking out all the screenshots/videos and believe this is something you would enjoy, feel free to join my official Discord HERE for access to the server which is running the BETA build right now. What is Operation Cobalt? I'm sure we can all agree there is a lack of "good" FPS/TPS games based in The Walking Dead universe, with very few that even give a glimpse of the Army/Gov in action. Operation Cobalt is an apocalyptic life and milsim based in The Walking Dead universe, using RAVAGE as a base, and attempts to portray the efforts of the Military in a roleplay and milsim environment. Operation Cobalt is the name given to the plan devised by the U.S. Military in order to contain the spread of the infection. The initial stage of Operation Cobalt was initiated three days after the initial outbreak began in the U.S.A., with the deployment of military units into major urban areas (such as Los Angeles, California or Atlanta, Georgia) after the outbreak overwhelmed local law enforcement. Once deployed, the units would set up easily defensible 'Safe Zones' in urban areas such as Safe Zone India in Los Angeles or around the CDC in Atlanta. Medical facilities and refugee centers, such as those in the Los Angeles Arena and Raynard Community College, would also be set up to secure those believed to be infected, provide screenings for the injured and sick, and to act as bases of operations. Once these areas were set up, the safe zones would be used as a spring board to try to take back major metropolitan areas. The plan for the initial stage of Operation Cobalt can be described as follows: Selected, easily defensible areas to be chosen for safe zones. Medical facilities to be established for treating the ill and possibly infected. Those brought to the medical facilities would be held in custody until either seen by a doctor or symptoms of the infection manifested. Those who have either turned or showed signs of infection are to be humanely terminated, with their bodies being cremated. National Guard/Army units to use safe zones to retake city. You RP one of two roles (You can swap between them): Military and civilian. Military personnel have to enforce laws, ensure safety in safezones, conduct missions, and attempt to take the region back from the dead and rebuild civilization. Civilians are basic survivors who must choose between a safe life within the safezones, resort to baditry, or start their own community away from the safezones. In an effort to combine Milsim, Roleplay, and Zombie Survival, Operation Cobalt is the first ever gamemode meant to immerse the players into a heavy Roleplay environment based in the VERY EARLY stages of the zombie apocalypse, offering players an experience never before seen in Arma 3 while witnessing the fall of society. Rather than throwing the players into an open world with the basic survival mechanics with no real idea of who you are or what you're supposed to do, Operation Cobalt puts the players into one of two sides, where the civilians are free to start their own factions and communities while fighting the undead, pesky bandits, and struggling for survival in the beloved universe of The Walking Dead, and the soldiers need to enact Operation Cobalt. This mode allows you to play as someone we barely ever see in zombie games: The government. They will have to coordinate and execute side missions and large military objectives to eliminate the undead threat. While also having to worry about Civil-control, settlement management (Think State of Decay-Style), base and community building, and even combating the local resistance, both AI and real bandit players. Features Two playable factions, each with their own dynamics, shops, playstyles, events, bases, and equipment. Authentic roleplay environment. 120 max players. Extensive base building with different options based on which faction a player is in. Highly modified Ravage zombies with custom sounds and DayZ animations. (Configured as a replacement mod for Ravage) New weapons and items such as an AR-15, Thermometer gun, fishing pole, pickaxe, hammer, and dozens of food and drink items. Hunger and thirst. Arma 2 animations and terrain walking sounds. Mining, picking apples trees and mushrooms, fishing, hunting, and cooking. Customized ACE system, including easier and better medical. ACE can be fully customized to suit your liking under Options --> Addon Options --> Server --> ACE Stuff. Extensive lore based in The Walking Dead universe, with nods to the show and eastereggs. Weapon, item, gear, and vehicle shops with trading. Money, XP, ranking, and kill tracker systems. Full persistence if the server owner has INIDBI2 enabled. Bandit and friendly AI. And over a dozen more features currently planned and in development! How can I play? For those who want to play on the official server, here is the official server: IP: 54.36.126.232 Port: 2302 Join our Discord for help, tips, announcements, and so on: https://discord.gg/bQeb76J Screenshots: Spoiler Videos: Spoiler 4 Share this post Link to post Share on other sites
MrCrazyDude115 132 Posted January 12, 2020 BETA 1.0 Changelog: Operation Cobalt is now in its Beta stage! Here are all the additions and changes which have been brought in with this update. Spoiler - Added the USS Liberty with its own shops, alongside the latest event, which will have a small amount of friendly Navy and Marine units patrolling the map; fighting zombies and bandits. - Added a CBRN facility with a shop for BLUFOR. - Added a new zombie spawning system, as well as shifted from Ravage Zombies to a customized version of Ryan's zombies for technical reasons. Alongside these new zombies I've also added my own professional high-quality sound effects for increased immersion! - Added a ton more weapons into the lootlists. - Added the ability to get infected by zombies. Once hit, there is a 10% chance that you will be infected. There is no cure, and all personnel who show symptoms of the infection (coughing) are to be terminated by the military instantly. - Added much more music from Ravage and some vanilla tracks that were introduced when Contact came out. - Added PAKs, surgical kits, and splints to the lootlists and shops. - Added random ambient distant sounds like gunfire, explosions, animals, and other ambient sounds. - Added random radios around safezones that will play emergency broadcasts for immersion. - Civilians now spawn with a handheld flashlight which takes up the pistol slot, and soldiers spawn with a flashlight attachment on their M4A1. - Instead of getting money and XP through kills, you now have a set paycheck which increases as you rank up. This is to allow even those who are assigned as guard duty to still make money and XP. - Removed the ability to search furniture as it was causing performance issues. All loot will now spawn on floors. - Zombies now require a headshot to kill, true to The Walking Dead lore. - AI bandits have been fleshed out further, with more "clan wars" between different groups, as well as adding both friendly and enemy AI survivors. - Many, many, many, many bug fixes and tweaks! 😉 Extra Screenshots: Spoiler 1 Share this post Link to post Share on other sites
MrCrazyDude115 132 Posted January 17, 2020 BETA UPDATE 2 Changelog: Operation Cobalt has received its second update since entering Beta! Here are all the additions and changes which have been brought in with this update. Spoiler - Added both friendly to all, and hostile to all AIs. - Added a FEMA camp at Fort Hope. - Added a FEMA gear shop with police, medical, and scientific gear. - Added a FEMA land vehicle shop. (Police vehicles and all other support vehicles are now acquired from the FEMA vehicle shop.) - Added a FEMA air vehicle shop. - Added a Huey helicopter for the military. - Added screams and grunts which will trigger when shot or injured. - Added furniture to the more important buildings and landmarks around the map such as police stations, supermarkets, hospitals, and office buildings. - Added the ability to store helicopters in the garage. Basically, just land it on the MILITARY (Not FEMA) helipad at Fort Hope, then approach the vendor and "Store Helicopter". Same way to get your helicopter out. You can however get your helicopter OUT at the FEMA helipad. - Added a garage for civilians. Just go to the Hilltop vehicle shop and approach the vendor to store/acquire your vehicle. - Tweaked the Safe Zone system. You will now receive a better message which will notify you if you leave/enter a Safe Zone. - Switched back to Ravage zombies (Testing this again). Zombies now spawn in more areas and larger quantities as well. - All dead units, regardless of the cause of death, will come back as zombies after 60 seconds. - Removed the annoying trash barricades in the middle of the roads. - Removed headshot only zombies for technical and performance reasons. - Removed getting infected, so coughing is no longer a sign of infection. - Removed bandits spawning with the LMG Jeep. - Removed bandits spawning with launchers and RPGs. - Fixed survivors not being able to enter vehicles with BLUFOR soldiers. - Fixed the USS Liberty not being identified as a Safe Zone. Extra Screenshots: Spoiler A quick reminder that if you'd like to play, all you have to do is join the Discord! 1 Share this post Link to post Share on other sites
MrCrazyDude115 132 Posted February 1, 2020 Hey guys! So due to the frequency of updates and other things, I'm finding it difficult to update all my Discord, Steam page, AND BI Forums page. Therefore I'm going to be shifting it all to my Steam page. All updates will be posted on the steam workshop page changelogs, with a custom website soon to come 🙂 https://steamcommunity.com/sharedfiles/filedetails/?id=1980557441 I will also post a changelog here of everything that was added/changed in the order it was done from the day this mod launched, to today! Spoiler - Player gear and position is now persistent and will carry through server restarts. However if you die, you will respawn with your starter gear as usual. - Player purchased vehicles and their position is now persistent and will carry through server restarts. - Added more ambient "structures" such as boxes, roadblocks, trash, and other objects of that sort which will appear on and around roads. Some of these objects can also be searched for loot. - Added a research dome and building at Spencer Research Facility. - Added a FEMA gear shop at Spencer Research Facility. - Various tweaks. - Added more CBRN vehicles to the FEMA Vehicle Shop, and a CBRN Helicopter at the FEMA Air Vehicle Shop. - Added the IHADSS helmet to the Quartermaster for proper helicopter flight. - Added ALICE backpacks to the Quartermaster. - Posters and graffiti will now cover the buildings around the map for increased immersion. - Police gear is now only availble at the FEMA Gear Shop. - Replaced the MP5K with the MP5A5 at the Quartermaster. - Significantly reduced zombie population to further match the time-frame of the mission, but zombies are now HEADSHOTS ONLY! (Explosive damage works too). - Increased bandit population. - Civilians now spawn with a Fortify Tool. This is temporarily until base building becomes persistent per server restart. - Replaced most of the Eastern European looking buildings on the map with more American and Western European looking ones. - Bandits were able to spawn from 200 meters away from you. This has been increased to 300 to prevent them spawning too close in unwanted areas. - Zombies were able to spawn from 100 meters away from you. This has been increased to 200 to make it easier to fortify and "hold down" cleared areas. - Various optimization and tweaks to the core mission. - Added a civilian AR-15 to the civilian loot. - Added the ability to pick mushrooms you see in the ground or apples you find on trees using the ACE interaction menu, anywhere on the map. ONLY the brown and dark red mushrooms can be picked up, not the bright red ones, and to pick an apple from an apple tree, look up at the branches/leaves. - Added animals that will spawn near players. For now, you can't interact with them. - Added a mushroom field next to Hershel's Farm. - Gear in vehicles will now save upon server restart. (For server owners: Gear will be saved in serverData DB.) - Updated the briefing to be more informative. - Increased combat vehicle prices. - Added the ability to mine metal ore using the ACE interaction menu. Locations where you can mine are marked with a pickaxe. Currently you can mine straight away, but later on you'll need a pickaxe to do so. - Added mining areas. - Tweaked some animations. - Added a sound that plays when mining. - You now need a pickaxe to mine. A pickaxe can be purchased from any Survival Shop vendor or Jimmy the Mechanic. - Entering/leaving a Safe Zone will now display a message. - Markers that represent a resource, fruit, or item that you can harvest, have been color-coded to yellow. - Added persistency for player-built bases! 😄 (For server owners: Objects will be saved in serverData DB.) - Added a description and the value of how much hunger/thirst an item restores. - Added models to some of the custom items. - Added more mining areas, apple trees, and mushroom farms. - Added some tasks under the "Tasks" menu in the briefing to guide new players on what to do. - Slightly reduced bandit population. - Drastically reduced bandit skill. - Changed most animations to the Arma 2 animations. - Added a Task explaining resource gathering. - Added 2 new weapons: A Century Arms VSKA (American-Made AK-47) and an M16A2, both carried by rare bandits. - Overhauled the bandit AI loadouts. Less military gear, more civilian. - Added a sound which will play when opening or closing your inventory. - Added a bike shop at the Commonwealth camp. - Added a description and the value of how much hunger/thirst an item restores. - Added models to some of the custom items. - Added a guard tower for the military. - Added speech and callouts to bandit AIs. - A lot of buildings around the world will now spawn furniture, EXCEPT for the main city as it kills FPS. - Removed the barricades around the police station in the city to help with FPS. - ACE medical has been simplified. However you can still edit it freely for your own server in the Addon Options tab. - Added the ability to kill and gutt sheep for their meat. You must have a gutting knife to do so. - Added the ability to cook meat at campfires or burning barrels. - Added a gutting knife to the Survival Gear shops. Share this post Link to post Share on other sites
MrCrazyDude115 132 Posted February 5, 2020 Edited the original post with a list of features and the official public server. Enjoy! Share this post Link to post Share on other sites