Redfox_40 2 Posted December 31, 2019 Just want to point this out as I cannot progress on my campaign/scenario until this is fixed. Is there any causes behind this? https://postimg.cc/ZCt2mTdB Share this post Link to post Share on other sites
EO 11277 Posted December 31, 2019 Have you followed the steps in the Mission Overview wiki? Share this post Link to post Share on other sites
Redfox_40 2 Posted December 31, 2019 Yes I analysed them carefully Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted December 31, 2019 45 minutes ago, Redfox_40 said: Yes I analysed them carefully Hello there Redfox_40 ! here is a full working description : (check your file name , path and extension) Spoiler //________________ Author : [GR]GEORGE F ___________ 03.02.18 _____________ respawn = 3; // 0 = none. 1 = bird. 2 = instant where died. 3 = base or respawn_INDEPENDENT marker. 4 = respawn with team, or bird. 5 = into AI or bird. respawndelay = 20; // Delay prior to respawn respawnVehicleDelay = 0; // Delay prior to respawn respawnDialog = 0; // default = 1. show respawn timer and scoreboard when killed. respawnOnStart = -1; enableDebugConsole = 1; // 0 = disabled. 1 = admins, 2 = everybody. 0 is recommended in MP. allowFunctionsLog = 1; // log to the RPT file 0:disable 1:enable disabledAI=1; // No AI in playable units aiKills = 0; // disable scorelist for AI players forceRotorLibSimulation = 0; // Default value: 0 - options based; 1 - force enable; 2 - force disable enableItemsDropping = 1; // Disable dropping items while swimming. Introduced in BETA 1.60.93965. 0 = Disable onCheat = "hint str _this"; // Entering this cheat will execute statement defined by onCheat property in description.ext. //____________________________________________________ corpseManagerMode = 1; // Type of removed bodies: 0 - none, 1 - all, 2 - only respawnable, 3 - only non-respawnable corpseLimit = 60; // Max number of bodies which can be available at the same time. When exceeded, start deleting immediately corpseRemovalMinTime = 900; // Minimal time in seconds a body stays in the scene (can't be removed sooner) corpseRemovalMaxTime = 1500; // Maximal time in seconds after which a dead body is removed (can't stay longer) wreckManagerMode = 1; // Type of removed wrecks: 0 - none, 1 - all, 2 - only respawnable, 3 - only non-respawnable wreckLimit = 40; // Max number of wrecks which can be available at the same time. When exceeded, start deleting immediately. wreckRemovalMinTime = 900; // Minimal time in seconds a wreck stays in the scene (can't be removed sooner). wreckRemovalMaxTime = 1500; // Maximal time in seconds after which a wreck is removed (can't stay longer) //____________________________________________________ author = " G E O R G E F L O R O S [ G R ]"; OnLoadName = "S A L V A T I O N"; onLoadMission = "<t color='#FF0000'>V e r s i o n 3 . 0<br /><t color='#FCEF06'>The Road to Nowhere<br />More info: Armaholic and Bohemia Interactive Forums"; loadScreen = "images\salvationblood.paa"; overviewPicture = "images\salvationblood.paa"; Share this post Link to post Share on other sites
Redfox_40 2 Posted January 1, 2020 Any other methods of fixing this? Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted January 1, 2020 1 minute ago, Redfox_40 said: Any other methods of fixing this? just post your description.ext in order to correct this . Share this post Link to post Share on other sites
Redfox_40 2 Posted January 1, 2020 overviewText = "Set 3 years after the events of Altis Falls, the USMC and NATO must conduct joint operations to combat the FIA's dominance of Altis."; overviewTextLocked = "A text of a locked mission."; overviewPicture = "image.jpg"; onLoadName = "Breaking Point"; onLoadMission = "Assist USMC with taking out hostile FIA forces."; loadScreen = "image.jpg"; author = "Z7-Zlam"; 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted January 1, 2020 6 minutes ago, Redfox_40 said: loadScreen = "image.jpg"; What is your image resolution? Spoiler 2048 x 1024 1024 x 512 512 x 256 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted January 1, 2020 do you have maybe any other text in your description.ext ? have you copied this from the forum ? Share this post Link to post Share on other sites
Redfox_40 2 Posted January 1, 2020 No i copied it from the description in a youtube tutorial video Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted January 1, 2020 the mission that you are working is it a re edited one from someone else ? Share this post Link to post Share on other sites
Redfox_40 2 Posted January 1, 2020 No i made it from scratch Share this post Link to post Share on other sites
EO 11277 Posted January 1, 2020 I'm fairly certain mission title, overview picture, description, author name etc. won't show up as your expecting until you publish the mission, simply exporting it straight from the editor won't give all the mission fluff. Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted January 1, 2020 There is an error of an invisible characteur and this is the forum's bug actually. delete the last space Share this post Link to post Share on other sites
krzychuzokecia 719 Posted January 1, 2020 It's a known bug. For the moment A3 will only show Workshop description/image in case of single scenarios. Campaigns/missions packed as an addon/missions unpacked will show up properly, even if not published to Steam Workshop. 2 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted January 1, 2020 ther is another one in the word image, copy : overviewText = "Set 3 years after the events of Altis Falls, the USMC and NATO must conduct joint operations to combat the FIA's dominance of Altis."; overviewTextLocked = "A text of a locked mission."; overviewPicture = "image.jpg"; onLoadName = "Breaking Point"; onLoadMission = "Assist USMC with taking out hostile FIA forces."; loadScreen = "image.jpg"; author = "Z7-Zlam"; Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted January 1, 2020 8 hours ago, krzychuzokecia said: It's a known bug. i just tested & working , for MP ! not for SP - sorry but i didn't notice the SP (scenario screen ) ! the above code is corrected though. Share this post Link to post Share on other sites