fat_lurch 337 Posted February 23, 2020 Update 2020-02-22: Added - Support for Legion Studios' LAAT per request 1 Share this post Link to post Share on other sites
john111 76 Posted February 25, 2020 A idea of mine would be that you add support for French Mod Casa aircraft,sence it has such a big cargo hold and if you could make WP be made as a paradrop one ,you can probably make them eject the team on its own. If you set the helo to indestructable ,you will save it when it lands on water. 1 Share this post Link to post Share on other sites
fat_lurch 337 Posted February 25, 2020 1 hour ago, john111 said: A idea of mine would be that you add support for French Mod Casa aircraft,sence it has such a big cargo hold and if you could make WP be made as a paradrop one ,you can probably make them eject the team on its own. If you set the helo to indestructable ,you will save it when it lands on water. I can definitely look into adding support for that. Would you mind posting a link to the addon? Regarding waypoints: I had developed the waypoint system about a year or so ago and it was working well in local testing. I need to dust it off and test it fairly rigorously then I can push it out for this addon. I have a solution planned for the helicopter surviving water landings. I'm leery of just making the helo indestructible because of the invulnerability to external fire. I had written a custom damage handler so that the helo wouldnt take damage, but the crew & passengers were still drowning. My plan is to overwrite the rate at which the helo takes on water in the config. This would wind up being a compatibility patch specific to RHS. Thanks! Share this post Link to post Share on other sites
john111 76 Posted February 25, 2020 https://steamcommunity.com/sharedfiles/filedetails/?id=1781990846&fbclid=IwAR1BUtBNysv46qJzdpCVTPDwuAiBCi0PlSe1dOc14FgQmrOFx0o5VIQj9sM https://forums.bohemia.net/forums/topic/220573-wip-french-army-mod-armamodfrance/?page=5&tab=comments#comment-3397381 1 Share this post Link to post Share on other sites
fat_lurch 337 Posted March 30, 2020 Update 2020-03-29: Changed - All helos have Helcoast enabled by default (this allows Zeus spawned Helos to load boats, etc.) Changed - Added longer delay after last jumper before telling the helo to gain altitude 2 Share this post Link to post Share on other sites
fat_lurch 337 Posted March 31, 2020 Update 2020-03-30: Fixed - Error preventing boats from loading from Eden setup Added - Support for FFAA CH-47 Removed - Holdover diag_log debug code 2 Share this post Link to post Share on other sites
fat_lurch 337 Posted April 7, 2020 Update 2020-04-06: Added - Compatibility patch for the RHS CH-47: Steam Workshop Link This resolves an issue where opening and closing the RHS CH-47 ramp would detach/reattach the boats inside the helo (this is part of their paradrop cargo system). With the boat detached from the helicopter, an explosion is pending, because ARMA. I plan on adding a configuration change to the RHS CH-47 so it can float for more than 2-3 minutes without taking engine damage and drowning the crew. 1 Share this post Link to post Share on other sites
fat_lurch 337 Posted April 8, 2020 Update 2020-04-07: Added - The compatibility patch now prevents the CH-47 from being damaged by floating on water (the aircraft would be destroyed after floating for about 3 min, 40 sec). 1 Share this post Link to post Share on other sites
scotg 204 Posted July 4, 2020 Shot in the dark, but I wonder if your fix for preventing water damage could be applied to sea-planes and sea-choppers? I have some aircraft in-game that I really want to get them taking off or taxiing on water, but they tend to explode with the tiniest droplet if the speed is too fast. Is there is a config line that I'm missing in my mods, I wonder? Share this post Link to post Share on other sites