ramon_dexter 14 Posted December 16, 2019 OK, the title says it all. How do I make the cutRsc draw under the game UI (like status display, GPS display, actionWheel menu, etc.)? I have made graphics to be used as helmer see-through visor or thing like that. I'm able to cast it with cutRsc, but it covers the ingame UI, which is inconvenient. My main question is how do I draw this graphics UNDER the game UI. Is this even possible? The code to show the helmer visor: while{ alive player } do { waitUntil { headGear player == "dx_H_powerHelmet" }; if( headGear player == "dx_H_powerHelmet" ) then { //show visor ("visorPowerHelm" call BIS_fnc_rscLayer) cutRsc ["visorPowerHelmet","PLAIN"]; waitUntil { !(headGear player == "dx_H_powerHelmet") }; //hide visor ("visorPowerHelm" call BIS_fnc_rscLayer) cutText["", "PLAIN", 0, false]; }; }; And definition of the graphics: class RscPicture { access = 0; idc = -1; type = 0; style = 48; colorBackground[] = {0,0,0,0}; colorText[] = {1,1,1,1}; font = "PuristaLight"; sizeEx = 1; lineSpacing = 0; text = ""; fixedWidth = 0; shadow = 0; }; class visorPowerHelmet { idd = -1; movingEnable = 0; duration = 10000; fadein = 0; fadeout = 0; name = "visorPowerHelmet"; controls[] = {"Picture"}; class Picture: RscPicture { x=safeZoneX; y=safeZoneY; w=safeZoneW; h=safeZoneH; idc = 1600; text = "textures\helm\dx_visor2.paa"; }; }; 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4206 Posted December 16, 2019 Helo there ramon_dexter ! Do you want to take a look here : 1 1 Share this post Link to post Share on other sites
ramon_dexter 14 Posted December 17, 2019 Hello George, thanks for the quick reply. Will definitely check that! edit: Yeah, you mod works exactly like the mine. I know how to draw graphics with cutRsc. But I need to know if it's even possible to draw UNDER game UI. Not over it. 1 Share this post Link to post Share on other sites