Krataniel 5 Posted December 11, 2019 Every time you try to set up a firing position on uneven terrain (i.e. not a flat surface), the biggest enemy you have to face is your own bipod, which for some reason always ends up pointing skywards or straight downhill (and don't get me started on horizontal slant). I get that the bipod follows the terrain, but in real life slopes are seldom that steep, and regularly so. Real-life shooter can alays find a way to flatten a small portion of terrain or to properly set up. My question is: how could you modify a Bipod to allow for a greater rotational range? Such a modification would make it easier to find a swivel position, and set up your weapon. So far, the Arma community seems to rely on flat objects (fences and such), or modded items (the Tripod kit in ACE, for instance), but all of these mean that the shooter has to stand up or crouch, which isn't exactly ideal for a covert sniper. Is there a way to increase said rotational range, or any other solution? 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted December 12, 2019 Hello there Krataniel ! You are totally right about it ! I was using this for a long time if it's still working ( as a script ) 1 Share this post Link to post Share on other sites
Krataniel 5 Posted December 13, 2019 General kenob... hum, sorry for that. Thanks for your reply! I have tried SWR in the past, and even suggested we add it to our unit's modpack, but apparently that was not possible at the time..; but most importantly, I did try it on my own, and while it seems like a must for the basic rifleman (being able to rest on a tree is a game changer), it seemed to me that the stabilizing effect was less pronounced than when using a bipod. What I'm trying to say is that I ran a couple of tests with it a couple of months ago, but it doesn't offer an optimal stabilization for long range shooting (the sway is still pretty strong), so it might not be an ideal replacement for sniper teams, espcially those running ACE Advanced Ballistics. 😕 I have been trying to find anoher solution for weeks now, even suggested the ACE team add some kind of Sabd sock, like real shooters use, that would always provide a flat resting place, but nothing so far. 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted December 13, 2019 9 hours ago, Krataniel said: Thanks for your reply! I don't know if this is a proper solution but there is also this option : initplayerlocal.sqf GF_coef = getCustomAimCoef player; GF_isRested = 0.2; GF_isDeployed = 0; player addEventHandler ["WeaponRested", { params ["_unit", "_isRested"]; if(_isRested)then{ player setCustomAimCoef GF_isRested; player setVariable ["GF_Var_isRested",true]; systemchat str GF_isRested; systemchat "_isRested"; }else{ if!(player getVariable ["GF_Var_isDeployed",false])then{ player setCustomAimCoef GF_coef; player setVariable ["GF_Var_isRested",false]; systemchat str GF_coef; systemchat "!_isRested"; }; }; }]; player addEventHandler ["WeaponDeployed", { params ["_unit", "_isDeployed"]; if(_isDeployed)then{ player setCustomAimCoef GF_isDeployed; player setVariable ["GF_Var_isDeployed",true]; systemchat str GF_isDeployed; systemchat "_isDeployed"; }else{ player setCustomAimCoef GF_coef; player setVariable ["GF_Var_isDeployed",false]; systemchat str GF_coef; systemchat "!_isDeployed"; }; }]; []spawn{ while{true}do{ hintsilent format ["%1",getCustomAimCoef player]; sleep 0.1; }; }; Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted December 13, 2019 If you set GF_isRested to 0 it will be steady as the bipod. Share this post Link to post Share on other sites
Krataniel 5 Posted December 14, 2019 Nice, thank you! i'll try that 🙂 Just to be sure (I'm just starting with scripts and such), would you use that with SWR, or on its own? 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted December 14, 2019 I haven't tested any further with mods or such and i wrote this yesterday a little bit fast so i haven't really check this. Share this post Link to post Share on other sites
Krataniel 5 Posted December 14, 2019 Sorry, I'm just asking, since I don't know much about scripting. What would that do, exactly? Anyway, thanks a lot for the help 🙂 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted December 14, 2019 19 minutes ago, Krataniel said: Anyway, thanks a lot for the help 🙂 Just add an initplayerlocal.sqf in your mission file including this code and test this. It will change the values of resting and deployed to your custom , so as you can see : On 12/14/2019 at 12:56 AM, GEORGE FLOROS GR said: GF_isRested = 0.2; GF_isDeployed = 0; you can add your own. 0 - 1. There will be also notifications in the systemchat about the numbers and if is rested or deployed. Share this post Link to post Share on other sites
Krataniel 5 Posted December 19, 2019 I will try that, thanks again! 🙂 1 Share this post Link to post Share on other sites