UAV Operator 0 Posted November 8, 2019 So the question is, does the armor penetration mechanics after the Tanks DLC update depend on sloping and thickness of armor like in the Real Armor mod or just the healthpools of hitboxes? Share this post Link to post Share on other sites
UAV Operator 0 Posted November 8, 2019 How exactly does the new mechanics work ? Share this post Link to post Share on other sites
Beagle 684 Posted November 8, 2019 55 minutes ago, UAV Operator said: How exactly does the new mechanics work ? It takes into consideration materials and impact/armour angles as well as tzhe kind of Ammunition fired (KE or HE or HEAT) and types or armor. And it works quite well so far, it was a massivce change to armoured warfare in ArmA. Be aware, Armoured vehiclers are now more vulnerabel at the right spot while they seem "invicible2 from other ascpects. These changes do apply to other vehicles classes as well. Share this post Link to post Share on other sites
UAV Operator 0 Posted November 8, 2019 Quote It takes into consideration materials and impact/armour angles as well as tzhe kind of Ammunition fired (KE or HE or HEAT) and types or armor. And it works quite well so far, it was a massivce change to armoured warfare in ArmA. Be aware, Armoured vehiclers are now more vulnerabel at the right spot while they seem "invicible2 from other ascpects. These changes do apply to other vehicles classes as well. Is this official ? Share this post Link to post Share on other sites
EO 11277 Posted November 8, 2019 Further reading...https://community.bistudio.com/wiki/Arma_3_Damage_Description Share this post Link to post Share on other sites
UAV Operator 0 Posted December 22, 2019 It doesnt explain why non-penetrating shots deal damage capable of destroying a tank. and for me RAM no longer works Share this post Link to post Share on other sites