EO 11275 Posted November 5, 2019 Adds a Fallout style Vault 111 Suit and Helmet to the VA. (Basically a retextured Viper Special Combat uniform) Adds a configured Vault Dweller to the Editor... Vault Dweller config, edit to suit your needs... Spoiler class cfgPatches { class Vault_Dweller { units[]={"Vault_Dweller"}; weapons[]={"Vault_Dweller_hgun_Pistol_heavy_02_F_optic_Yorris"}; requiredVersion=0.1; requiredAddons[]={"A3_Weapons_F_Items","A3_Weapons_F","A3_Weapons_F_Pistols_Pistol_Heavy_02","Vault_111_Suit","A3_Characters_F"}; }; }; class cfgFactionClasses { class Vault_Dweller { icon=""; displayName="Vault_Dweller"; side=1; priority=1; }; }; class cfgWeapons { class hgun_Pistol_heavy_02_F; class Vault_Dweller_hgun_Pistol_heavy_02_F_optic_Yorris: hgun_Pistol_heavy_02_F { displayName="Zubr .45 ACP"; scope=1; class LinkedItems { class LinkedItemsOptic { slot="CowsSlot"; item="optic_Yorris"; }; }; }; }; class cfgVehicles { class B_Survivor_F; class Vault_Dweller: B_Survivor_F { faction="Vault_Dweller"; side=1; displayName="Vault Dweller"; uniformClass="Vault_111_Suit_F"; weapons[]={"Vault_Dweller_hgun_Pistol_heavy_02_F_optic_Yorris","Put","Throw"}; respawnWeapons[]={"Vault_Dweller_hgun_Pistol_heavy_02_F_optic_Yorris","Put","Throw"}; items[]={"FirstAidKit"}; respawnItems[]={"FirstAidKit"}; magazines[]={"6Rnd_45ACP_Cylinder","6Rnd_45ACP_Cylinder","6Rnd_45ACP_Cylinder","SmokeShellYellow","Chemlight_blue","Chemlight_red"}; respawnMagazines[]={"6Rnd_45ACP_Cylinder","6Rnd_45ACP_Cylinder","6Rnd_45ACP_Cylinder","SmokeShellYellow","Chemlight_blue","Chemlight_red"}; linkedItems[]={"ItemMap","ItemWatch","Vault_Helmet_F"}; respawnLinkedItems[]={"ItemMap","ItemWatch","Vault_Helmet_F"}; backpack=""; }; }; Steam Workshop. ⚡ 9 1 Share this post Link to post Share on other sites
R0adki11 3949 Posted November 5, 2019 55 minutes ago, EO said: Adds a Fallout style Vault 111 Suit and Helmet to the VA. (Basically a retextured Viper Special Combat uniform) Will you add other styles of fallout suits based on other uniforms and assets? Share this post Link to post Share on other sites
EO 11275 Posted November 6, 2019 I still have a bunch of other fallout themed gear, mainly worker coveralls with different vault numbers but they just aren't that good tbh, I think this viper fallout suit is just a one off, It's the one I put most work into, it has a really cool ballistic weave thing going on....it's also been hanging around my drive for a while and seemed a shame not to share it. 1 Share this post Link to post Share on other sites
haleks 8212 Posted November 6, 2019 He he, as it happens I spent a bit of time tweaking and getting the F3llout mission up-to-date last week-end (the premise changed a bit since the old concept demo). That uniform is going to be put to good use! 😉 4 Share this post Link to post Share on other sites
EO 11275 Posted November 7, 2019 Update: Added a configured Vault Dweller to the Editor... Set up on the West side... Spoiler class cfgPatches { class Vault_Dweller { units[]={"Vault_Dweller"}; weapons[]={"Vault_Dweller_hgun_Pistol_heavy_02_F_optic_Yorris"}; requiredVersion=0.1; requiredAddons[]={"A3_Weapons_F_Items","A3_Weapons_F","A3_Weapons_F_Pistols_Pistol_Heavy_02","Vault_111_Suit","A3_Characters_F"}; }; }; class cfgFactionClasses { class Vault_Dweller { icon=""; displayName="Vault_Dweller"; side=1; priority=1; }; }; class cfgWeapons { class hgun_Pistol_heavy_02_F; class Vault_Dweller_hgun_Pistol_heavy_02_F_optic_Yorris: hgun_Pistol_heavy_02_F { displayName="Zubr .45 ACP"; scope=1; class LinkedItems { class LinkedItemsOptic { slot="CowsSlot"; item="optic_Yorris"; }; }; }; }; class cfgVehicles { class B_Survivor_F; class Vault_Dweller: B_Survivor_F { faction="Vault_Dweller"; side=1; displayName="Vault Dweller"; uniformClass="Vault_111_Suit_F"; weapons[]={"Vault_Dweller_hgun_Pistol_heavy_02_F_optic_Yorris","Put","Throw"}; respawnWeapons[]={"Vault_Dweller_hgun_Pistol_heavy_02_F_optic_Yorris","Put","Throw"}; items[]={"FirstAidKit"}; respawnItems[]={"FirstAidKit"}; magazines[]={"6Rnd_45ACP_Cylinder","6Rnd_45ACP_Cylinder","6Rnd_45ACP_Cylinder","SmokeShellYellow","Chemlight_blue","Chemlight_red"}; respawnMagazines[]={"6Rnd_45ACP_Cylinder","6Rnd_45ACP_Cylinder","6Rnd_45ACP_Cylinder","SmokeShellYellow","Chemlight_blue","Chemlight_red"}; linkedItems[]={"ItemMap","ItemWatch","Vault_Helmet_F"}; respawnLinkedItems[]={"ItemMap","ItemWatch","Vault_Helmet_F"}; backpack=""; }; }; Feel free to edit the config with a load out that suits yourself. Steam Workshop. 1 Share this post Link to post Share on other sites