Robustcolor 31 Posted October 31, 2019 Hi, What do you guys do to make ai have less accuracy and spray/supress more? I use these codes and it seems like they fire alot more but the accuracy is still pretty good for some reason. Lowering the skill level makes them only dumb and that's not my goal with the ai. I also tried lowering the aimingShake for the ai, but that just makes them use more single fire and decreased rate of fire. Single unit _unit setSkill 1; _unit setSkill ["AimingAccuracy",0.01]; Group _grp01 = [_pos, east, ["uns_men_NVA_65_MGS","uns_men_NVA_65_LMG"],[],[],[1,1],[1,1]] call BIS_fnc_spawnGroup; {_x setSkill ["AimingAccuracy",0.01]} forEach (units _grp01); Share this post Link to post Share on other sites
Mr H. 402 Posted October 31, 2019 In MP on a dedi it also depends on your server settings. Share this post Link to post Share on other sites
Robustcolor 31 Posted October 31, 2019 15 minutes ago, Mr H. said: In MP on a dedi it also depends on your server settings. Would the settings from the difficulty tab also affect when hosting local? Share this post Link to post Share on other sites
Mr H. 402 Posted October 31, 2019 Yes the settings of the host are used in that case AFAIK Share this post Link to post Share on other sites
Robustcolor 31 Posted October 31, 2019 Hm, nothing seems to affect my ai's accuracy, i tried putting 0 on skill, accuracy and precision. _grp01 = [_pos, east, ["uns_men_NVA_65_MGS","uns_men_NVA_65_LMG"],[],[],[0,0],[1,1]] call BIS_fnc_spawnGroup; {_x setSkill ["AimingAccuracy",0]} forEach (units _grp01); With precision on 0 in difficulty. They're still pretty good at aiming. The only thing i notice is that the ai decrease its rate of fire and becomes abit dumb when running. Share this post Link to post Share on other sites
Firecracker048 1 Posted October 31, 2019 If you use Achillies, you can adjust specific things such as Accuracy and Aim Shake. Share this post Link to post Share on other sites