Rich_R 1087 Posted October 7, 2019 Created a mission in which regardless who took one particular slot (the first one on the list of slots) they couldn’t see the others flashlight/laser or hear the weapon being fired. I took the slot at first, he couldn’t see the light/laser etc. My friend took the slot and I couldn’t see his. Pretty sure we were running the same mods and I know I was running the same as the server. Any ideas? Share this post Link to post Share on other sites
pierremgi 4739 Posted October 7, 2019 which mods? did you script something to add laser/light on weapon? did you check your files integrity in steam, arma in library, right click for properties, local files? Share this post Link to post Share on other sites
Rich_R 1087 Posted October 7, 2019 Thanks for the quick response! In regards to scripting, we included the following in weapons config, class FAA_SPAR_01_blk_F: rhs_weap_m4a1 { _generalMacro = "FAA_SPAR_01_blk_F"; displayName = "M4A1 Rifle"; class LinkedItems { class LinkedItemsOptic { slot = "CowsSlot"; item = "optic_Hamr"; }; class LinkedItemsAcc { slot = "PointerSlot"; item = "CUP_acc_ANPEQ_15_Top_Flashlight_Black_L"; }; class LinkedItemsMuzzle { slot = "MuzzleSlot"; item = "CUP_muzzle_snds_M16"; }; class LinkedItemsUnder { slot = "UnderBarrelSlot"; item = "rhsusf_acc_grip1"; }; }; }; To add all the accessories onto the rifle at the start (ignore the rifle name, this originally used the Spar but obviously changed over to the RHS M4). Would this do it? Share this post Link to post Share on other sites