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Legacy CH-46 resurrected

 

Odyseus, shadowviper and TeTeT have been working to get the CH-46 from Arma 2 into Arma 3. With help of Snake Man (VTE) we secured the mlods which were originally created by sfc.itzhak. Some work in the past weeks has been done to get the unarmed CH-46D version in game. In the future we want to create an armed CH-46E variant as well.

 

Currently we hope to improve model and textures further for a first public alpha release. Unfortunately we cannot give any timelines for this, as this is a hobby project and time is a real constraint.

So far we published two videos on the project on my tetet.nimitz channel:

 

https://www.youtube.com/watch?v=7S5WA3wzQCU

 

https://www.youtube.com/watch?v=qyBTFGzM3lc

 

 

From the current readme.txt:

CH-46 Sea Knight
================

Based on an arma 2 model from sfc.itzhak and Snake Man. Special thanks to Snake Man for sharing the model with us.

Presented by the CH-46 mod team, consisting of
Odyseus
shadowviper
TeTeT

The mod is currently under development and not finished. We aim for early releases to capture some player feedback and improve the helicopter gradually over time. This project does not follow a strict timeline, so time of future updates are essentially unknown. Remember that we all have a real job and life and do this in our spare time.

You can contact the mod team on discord or at tetet.nimitz@gmail.com

 


From the current license.txt:

 

This mod is licensed under Creative Commons CC BY NC SA

From wikipedia https://en.wikipedia.org/wiki/Creative_Commons_license

CC =  Creative Commons
BY = Licensees may copy, distribute, display and perform the work and make derivative works and remixes based on it only if they give the author or licensor the credits (attribution) in the manner specified by these.
NC = Licensees may copy, distribute, display, and perform the work and make derivative works and remixes based on it only for non-commercial purposes.
SA = Licensees may distribute derivative works only under a license identical ("not more restrictive") to the license that governs the original work. (See also copyleft.) Without share-alike, derivative works might be sublicensed with compatible but more restrictive license clauses, e.g. CC BY to CC BY-NC.)

Please note that NC especially means monetized servers in the context of Arma 3 multiplayer servers.

For full license texts on the above, visit
https://creativecommons.org

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Some further information on the CH-46 under development:
We are integrating the Interaction Framework from Yax and RiverX (https://forums.bohemia.net/forums/topic/223859-uh-60m-blackhawk-interaction-framework-exterior-model-update/) to allow some basic interactions from pilot an co pilot with the helicopter. 


As the cockpit is far from finished, I have just placed a couple of buttons and one lever for:
engine control, light control, formation light control, side door control, ramp control. There are placeholder 'buttons' in the cockpit that can be turned on and off via action menu right now, to be able to find the correct spot.

 

Eggbeast and Londo from Unsung have been supportive of the mod and helped with evaluating the mesh, spotting weak points in current model and config. Also Londo will contribute to the model and config further down the road, we welcome him to the team.

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Don't get your hopes too high, there's plenty to do and little time. Not likely that we for example overhaul the cockpit and textures completely before the first alpha. However, we're having some fun modding it right now. While londo was busy to create a side door (animated), shadowviper looked for a suitable font for the marines logo and odyseus is busy in real life, I created a video with a half baked skin for the CH-46D on Tanoa 🙂 

It was a rare occasion that there were no crashes between the AI flight and the marines aboard the Phrog didn't jump into thin air either. So you can count this video as a complete success for the AI pilots - albeit some doubts remain.

 

More seriously, with londo's work on the side door, we can now offer full control over it - forgive the texture or lack thereof please:

 

1) side door completed closed

A9A87591027F1107573CEC20E578BFBDEEAA1FAE

 

2) side door completely open

824D8FE24A8749EEDC1961758320D0A37EA8304C

 

3) Upper half open

6033853DDCDEEF6098E1C012D5D767D3D186F8EB

 

4) Upper half stowed

09A674BF310B55760BE214AD94A825319DD17D2D

 

5) Side door stowed

95FA617721B77E938D27C31DCB5457690BE94EE3

 

6) Current action menu entries, will be usable via interaction framework as well:

A9A87591027F1107573CEC20E578BFBDEEAA1FAE

 

The next days and week(s) will see us getting a new uvmap in place and hopefully starting on some new textures.

 

Cheers,

TeTeT

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Hello,

 

some updates: Odyseus is back and has added an exit to the floor, which we quickly used to add fast roping support for ACE:

ADC66D8D500948028F5AA8D288CB2759431F63EE

 

A598237EA2F19805A38DE01D6BAE6B99E7A9464A

 

For the use with the interaction framework we got some outside help and have now this awesome switches box, which will enrich the cockpit experience in a short while:

 

857A0227FBECA8E50B799124FC714A323634B52F

 

Another skin is in the making by Odyseus as well:

8B38F0307E8F6F797266CF5A0AF43B278FAA9576

 

There are still many problems in the model, but it's quite enjoyable as it is right now. We will probably go for an early alpha release soon, fully knowing that the bug hunters among you will have a feast. But we already have a full agenda, so you can probably save the time writing, taking screenshots and videos on issues 😉

 

Cheers,

TeTeT

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