soar 1 Posted August 14, 2019 When trying to code a nice little Armavideo, I came across several problems. One of them is that there are some very cool animations, that for some reason have a sort of sliding movement to them. Mainly PLP_Acts_welcomeOnHUB01_AIWalk_1_Hgun_enableFire and PLP_Acts_welcomeOnHUB02_AIWalk_Hgun, where the animation shows the unit standing while talking but for some reason the unit slides as well. How is one supposed to use those animations? Thanks. Share this post Link to post Share on other sites
johnnyboy 3797 Posted August 14, 2019 I can't find those PLP anims in the viewer. When I use switchmove on these nothing happens. Are they from a mod or DLC? One thing you can try is attaching the unit to an object on the ground first, then play your anim. Share this post Link to post Share on other sites
soar 1 Posted August 14, 2019 Oh, they might be from either, I just realized. I will check on pure vanilla in few minutes. Share this post Link to post Share on other sites
froggyluv 2136 Posted August 14, 2019 Isn't PLP Poolpunk's tag? Share this post Link to post Share on other sites
johnnyboy 3797 Posted August 14, 2019 12 minutes ago, froggyluv said: Isn't PLP Poolpunk's tag? Or PolPox maybe. Share this post Link to post Share on other sites
POLPOX 779 Posted August 14, 2019 Highly recommend to mention about your MOD collections before start talking. Yep those're animation that modifies vanilla animations that introduced by my Artwork Supporter yet I've no idea what you're talking about. You need to write down your problem more specifically. Share this post Link to post Share on other sites
soar 1 Posted August 14, 2019 PLP_AA_AmovPercMstpSlowWrflDnon_ActsPpneMstpSlowWrflDr_GrenadeEscape_enableFire For example has this problem - after the animation plays, the unit slides back to the starting position. I can get a recording if needed. Share this post Link to post Share on other sites
POLPOX 779 Posted August 15, 2019 14 hours ago, soar said: PLP_AA_AmovPercMstpSlowWrflDnon_ActsPpneMstpSlowWrflDr_GrenadeEscape_enableFire For example has this problem - after the animation plays, the unit slides back to the starting position. There's no such problem on the animation. EDIT: You're most likely using my Artwork Supporter's functionality to play an animaton, but that's NOT for make videos. Use disableAI, switchMove, any other basic animation commands instead. Share this post Link to post Share on other sites