fawlty 30 Posted August 13, 2019 Trying to activate "player synchronizeObjectsAdd [support];" with a players steam id number. So in other words change the word player with the number. I would normally just sync it from the trigger to the player but in this scenario that won't work and I want it delayed so I can activate via zeus. Is this possible? Share this post Link to post Share on other sites
Maff 251 Posted August 13, 2019 Have a look at getPlayerUID. Share this post Link to post Share on other sites
fawlty 30 Posted August 13, 2019 I do know in advance what the players ID numbers are. Want to add supports for different single players for future dynamic recon missions. Can't use sync or naming the player so would like to use their steam ID numbers, which I am aware of. You can use the steam id numbers in the zeus module so was wondering if it could be used in this application. Share this post Link to post Share on other sites
Maff 251 Posted August 14, 2019 // Something like this maybe? _pID = getPlayerUID player; if (_pID isEqualTo "1234567890") then { player synchronizeObjectsAdd [support_A]; }; if (_pID isEqualTo "0987654321") then { player synchronizeObjectsAdd [support_B]; }; 1 1 Share this post Link to post Share on other sites
fawlty 30 Posted August 14, 2019 Just what I needed Maff, worked perfect. Appreciate your help 1 Share this post Link to post Share on other sites
sabot10.5mm 47 Posted August 14, 2019 10 hours ago, Maff said: { _pID = getPlayerUID _x; if (_pID in ["1234567890", "0987654321"]) then { _x synchronizeObjectsAdd [support_A]; }; if (_pID in ["5643654323"]) then { _x synchronizeObjectsAdd [support_B]; }; } foreach playableunits select {isplayer _x}; 2 Share this post Link to post Share on other sites
fawlty 30 Posted August 14, 2019 Good one Sabot, all players have their own support to look after. Some support with mutiple players. Cheers 1 Share this post Link to post Share on other sites