baze31 2 Posted July 4, 2019 Hello Everyone, I'm new to the arma modding community so bare with me. Using the Eden editor and scripts using ASL i was successful in creating a HitTracker, it works perfectly withing the mission that i created on and if i copy and paste the scripts it work on any mission i create or download. But continuously coping and paste is a hassle so i was trying to make the scripts into a mod. This is where i ran into a problem, i learned how to make the .pbo and the Kay, but the config.cpp i doubt is correct(Because i only initialize one script). My question to the community is can you initialize more the one script in a mod, and if you can how do i do so? (My code is on my work computer so i cant post it, but its wrong anyway.) If anyone can post a template of how to initialize the scripts i think i can figure it out from there. Share this post Link to post Share on other sites
7erra 629 Posted July 4, 2019 2 hours ago, baze31 said: My question to the community is can you initialize more the one script in a mod, and if you can how do i do so? Not sure what you mean by that but if you want to execute a script (function) here's how to do it: You can make a function library just like in a description.ext. Here is an example from one of my mods: config.cpp (Full mod: https://github.com/7erra/VASS-Virtual-Arsenal-Shop-System/tree/VASS-3den-Mod) class CfgPatches { class TER_VASS { author="Terra"; name="Virtual Arsenal Shop System - 3den Editing"; url=""; requiredAddons[]={3den, A3_Ui_F}; requiredVersion=0.1; units[]={}; weapons[]={}; }; }; class CfgFunctions { class TER { class VASS { class vasscargo {file = "\VASS_3den\gui\scripts\fn_vasscargo.sqf";}; }; }; }; The file is located inside of the VASS_3den.pbo. Now I can call TER_fnc_vasscargo from anywhere inside of the game. Btw I use Mikero's Tools to pack my pbos because it works way better than with the A3 Tools one. 3 1 Share this post Link to post Share on other sites