Pablo Diablo 1 Posted June 25, 2019 Hello BI! I've started experiencing a bug/bugs with the Reaper AI. It seems to happen any time I attempt to make the Reaper land via autopilot. I slow manually, taxi, shut off the engine, refuel & rearm. When I take off again (manually), one of two bugs occurs. Either: 2) Autopilot landing won't disengage, even w autonomous unchecked - I can set waypoints and manually change course, but the waypoints are ignored and as soon as I release control of the USB, it circles back and drops altitude to start a landing approach. If I turn off autopilot landing with the scroll wheel, it turns back on as soon as I release control or switch to the turret. (This has happened twice) OR 2) with similar restraints (ignore waypoints, returns to heading when I release control), it will just head off in a seemingly random direction ... Flying into the sunset. (This happened once) Has occurred multiple times on an MP Server, running a not insignificant mod bundle - I haven't had the time yet to step through and see if it repeats w/o certain mods, though I fully understand that's the next step. I wanted to also check if anyone else has experienced this? Or know how to fix it? Haven't found anything else online, but perhaps my google-fu is weak. My Zeus has been good enough to respawn the drone when it happens, but that doesn't seem like an ideal fix. TIA Share this post Link to post Share on other sites
pazuzu 21 Posted June 26, 2019 I've experienced the same bug. I end up having to let the UAV crash so a new one will spawn. Not a real big deal but it would be nice to be able to land and rearm. I wonder if it was an Arma update that caused it. I've seen this for at least a month. Share this post Link to post Share on other sites
pierremgi 4904 Posted June 26, 2019 I definitely abandoned the take off/landing for UAV. And even, disabled the simulation as a drone can fire by its own on some weird target (usually after I used it once). Now, I place drone(s) out of map, at high altitude, simulation disabled until a player takes control. When, the player releases control, the drone navigate back to previous starting point and replenishes, gets simulation disabled, ready for a new track. Jet CAS are a little bit easier to make fly but the principle can be same. Share this post Link to post Share on other sites