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At the beginning of my mission, I have the player and an AI walking in a cutscene using Hubspectator_walk, but I want the AI walking with the player to turn left and walk that way out of the scene. How can I do this?

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Start by giving the AI a name (tut)

put down a trigger and in COND you put TUT in ThisList

inside OnACt you put TUT SetDir 90

 

That will make TUT turn 90 degrees and keep walking.

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7 hours ago, Play3r said:

Start by giving the AI a name (tut)

put down a trigger and in COND you put TUT in ThisList

inside OnACt you put TUT SetDir 90

 

That will make TUT turn 90 degrees and keep walking.

Thanks!

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