FunnyCookieEver 1 Posted May 27, 2019 I want to use custom titles for speech, that will appear at the bottom of the screen. But I have encountered such problem, that I don't know how to use text from stringtable in BIS_fnc_dynamicText. The idea was to make it easier show titles only by calling own script with string parameters and not to write long ([...] spawn BIS_fnc_dynamicText;) every time. I don't know how to insert STR_01_N_1 and STR_01_001 in to this script. Call of this script was supposed to look like this ( _nil = ["STR_01_N_1","STR_01_001"] execVM "text.sqf" ). Need help(. Here is the code that is not working... private ["_name", "_text"]; // _name is a text from stringtable STR_01_N_1 // _text is a text from stringtable STR_01_001 _name = _this select 0; _text = _this select 1; ["<t color='#FFD500' font='PuristaBold' size = '0.6'>_name</t> <t color='#FFFFFF' font='PuristaBold' size = '0.6'>_text</t>",0,1.1,4,1,0,789] spawn BIS_fnc_dynamicText; Share this post Link to post Share on other sites
sarogahtyp 1108 Posted May 27, 2019 I use it for @hoverguy's vehicle shop actually: if(!hasInterface) exitWith {}; // If no player client then exit params ["_object", "_spawnMarkerArray"]; //build action text _text = format ["%1%2%3", "<img image='HG_SVSS\UI\garage.paa' size='1.5'/><t color='#FF0000'>", (localize "STR_HG_OPEN_GARAGE_SPAWNER"), "</t>"]; // adds Garage spawner _object addAction [ _text, { _this call HG_fnc_dialogOnLoadGarage }, _spawnMarkerArray, 0, false, false, "", '(alive player) && !dialog' ]; 1 Share this post Link to post Share on other sites
POLPOX 778 Posted May 28, 2019 [ format [ "<t color='#FFD500' font='PuristaBold' size = '0.6'>%1</t> <t color='#FFFFFF' font='PuristaBold' size = '0.6'>%2</t>", localize _name,localize _text ],0,1.1,4,1,0,789 ] spawn BIS_fnc_dynamicText; localize "STR_01_N_1" will return some string you defined in your stringtable.xml, and if you need to join a string to a string, you can use + operator, format command and etc. 1 Share this post Link to post Share on other sites
FunnyCookieEver 1 Posted June 10, 2019 Well. I managed to combine my thoughts and your suggestions. Here is the final version that is working properly. STR_01_N_1 - name STR_01_001 - text 0,1,2 - how long text must be shown. 0 means 3 sec(default), 1 means 1.5 sec and 2 means 5 sec. These are most fitting numbers as for me. ["STR_01_N_1","STR_01_001",0] execVM "titles.sqf" // _nil = ["STR_01_N_1","STR_01_00",0] execVM "titles.sqf" private ["_name", "_text","_length"]; _name = _this select 0; _text = _this select 1; _length = _this select 2; _ulength = 3; if (_length == 1) then { _ulength = 1.5; }; if (_length == 0) then { _ulength = 3; }; if (_length == 2) then { _ulength = 5; }; _temparray = []; _separate = "<t color='#FFD500'>: <t/>"; _uname = format ["%1%2%3","<size='0.5'/><t color='#FFD500'>",(localize _name), "</t>"]; _utext = format ["%1%2%3","<size='0.5'/><t color='#FFFFFF'>",(localize _text), "</t>"]; _temparray = [_uname,_utext]; _alpha = _temparray joinString _separate; [_alpha,0,1.1,_ulength,0.4,0,789] spawn BIS_fnc_dynamicText; Share this post Link to post Share on other sites