strider42 64 Posted April 28, 2019 In Eden editor, for appropriate objects (like the Praetorian AA gun), there is an Attributes section Electronics & Sensors where you can set sensor attributs: Data Link Send, ..., Emission Control. Is there a way of setting these parameters in a script? S OK so I found these: vehicleReportOwnPosition, setVehicleReportOwnPosition vehicleReportRemoteTargets, setVehicleReportRemoteTargets vehicleReceiveRemoteTargets, setVehicleReceiveRemoteTargets but I still don't know how to set the radar on/off state Share this post Link to post Share on other sites
stanhope 409 Posted April 28, 2019 _vehicle setVehicleRadar 1; to force the radar on. 2 Share this post Link to post Share on other sites
strider42 64 Posted May 2, 2019 Thanks @stanhope On 4/28/2019 at 8:15 PM, stanhope said: _vehicle setVehicleRadar 1; to force the radar on. Now when I spawn radar enabled assets they work a lot better as in more aggressive and at longer range. S Share this post Link to post Share on other sites