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Hi all i have this script:

 

[] spawn {while {true} do {  

	{if ((side _x == resistance && _x distance player < 10 && speed player >= 5.5)) then {
	_x say3D "I_Just_Heared_Footsteps"} 
	else {};

		} forEach allUnits;
	};

};

now _x says the say3D unlimited times but i want him to say it only once while the "if" condition is fulfilled.

please help some1.

Edited by Alert23
corrected question

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Here's a solution that uses the setvariable

 

[] spawn {while {true} do {  

{
if(!(_x getVariable ["alerted",false])) then // If not said yet
{
	if ((side _x == resistance && _x distance player < 10 && speed player >= 5.5)) then 
	{
	_x say3D "I_Just_Heared_Footsteps";
	_x setVariable ["alerted",true]; // Say only once
	} 
	else {};
};

} forEach allUnits;
		
	
 sleep 1; // Sleep is good to have
 
	};
};

Code not tested...

  • Thanks 1

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1 hour ago, gc8 said:

Here's a solution that uses the setvariable

 


[] spawn {while {true} do {  

{
if(!(_x getVariable ["alerted",false])) then // If not said yet
{
	if ((side _x == resistance && _x distance player < 10 && speed player >= 5.5)) then 
	{
	_x say3D "I_Just_Heared_Footsteps";
	_x setVariable ["alerted",true]; // Say only once
	} 
	else {};
};

} forEach allUnits;
		
	
 sleep 1; // Sleep is good to have
 
	};
};

Code not tested...

hey thanks for your help!

this definitly solves the say3D issue i had before but for some reason the enemy does the whole "while" command only once.

i want him to do it every time when the condition is fulfilled:

so basicly every time this condition:

_x distance player < 10 && captive player && speed player >= 5.5

is met do the while loop

[] spawn {while {true} do {  

	{
	if(!(_x getVariable ["alerted",false])) then // If not said yet
	{
		if ((side _x == resistance && _x distance player < 10 && captive player && speed player >= 5.5)) then {
	
			_x say3D "I_Just_Heared_Footsteps";
			_x setVariable ["alerted",true]; // Say only once
			_x forceWalk true;
			_x doMove (position player);
			_x setBehaviour "AWARE";
			_x setCombatMode "RED";
			} 
			else {};
		};

	} forEach allUnits;
	sleep 1; // Sleep is good to have
 	};
};

 

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Not sure I understand but this would make it say the line once and reset when condition is not met anymore:

 

 

[] spawn {while {true} do {  

	{

		if ((side _x == resistance && _x distance player < 10 && captive player && speed player >= 5.5)) then 
        {
          
		if(!(_x getVariable ["alerted",false])) then // If not said yet
	    {
			_x say3D "I_Just_Heared_Footsteps";
			_x setVariable ["alerted",true]; // Say only once
			_x forceWalk true;
			_x doMove (position player);
			_x setBehaviour "AWARE";
			_x setCombatMode "RED";
         };
          
		 } 
		 else 
         {
          _x setVariable ["alerted",false]; // Reset variable, can use say3D again
         };

	} forEach allUnits;
	sleep 1; // Sleep is good to have
 	};
};

 

Again code not tested

  • Thanks 1

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18 minutes ago, gc8 said:

Not sure I understand but this would make it say the line once and reset when condition is not met anymore:

 

 


[] spawn {while {true} do {  

	{

		if ((side _x == resistance && _x distance player < 10 && captive player && speed player >= 5.5)) then 
        {
          
		if(!(_x getVariable ["alerted",false])) then // If not said yet
	    {
			_x say3D "I_Just_Heared_Footsteps";
			_x setVariable ["alerted",true]; // Say only once
			_x forceWalk true;
			_x doMove (position player);
			_x setBehaviour "AWARE";
			_x setCombatMode "RED";
         };
          
		 } 
		 else 
         {
          _x setVariable ["alerted",false]; // Reset variable, can use say3D again
         };

	} forEach allUnits;
	sleep 1; // Sleep is good to have
 	};
};

 

Again code not tested

Thx this works!

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