Really_Daytona 2 Posted March 20, 2019 Hello mates, I created an Arma 3 Mod (@Mod \ addons \ texture.pbo) Now I want to link the textures in my mission file. for a paint shop for Exile. and have tried the following path. "\ A3 \ @Mod \ addons \ texture \ sample.jpg" unfortunately he does not show me the textures. thanks for answers 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4206 Posted March 20, 2019 10 minutes ago, Really_Daytona said: the following path. "\ A3 \ @Mod \ addons \ texture \ sample.jpg" Hello there Really_Daytona and welcome to Bis Forums ! The path should be : \Mod\texture\sample.paa and you should also as you notice use .paa format. Share this post Link to post Share on other sites
Really_Daytona 2 Posted March 20, 2019 Thank you. can I pack several * .paa to a pbo and call them anyway with "\ texture \ wall.paa" "\ texture \ wood.paa"? Share this post Link to post Share on other sites
GEORGE FLOROS GR 4206 Posted March 20, 2019 Yes , you will just add the correct directory , if you mean this. Share this post Link to post Share on other sites
GEORGE FLOROS GR 4206 Posted March 20, 2019 I just noticed what you are saying , because i thought that it was about the config of the mod. So what i told you is probably not correct and i don't actually know. Share this post Link to post Share on other sites
Really_Daytona 2 Posted March 20, 2019 Unfortunately with the path it did not work out. I have an exile server and have added a paintwork. It bothers me that all the textures are in the mission file and that the mission file gets very big. To solve the problem I wanted to call the textures via my Community Mod. Share this post Link to post Share on other sites
GEORGE FLOROS GR 4206 Posted March 20, 2019 Hold on let me check ! 1 Share this post Link to post Share on other sites
Really_Daytona 2 Posted March 20, 2019 thank you very much. Share this post Link to post Share on other sites
GEORGE FLOROS GR 4206 Posted March 20, 2019 I will add below how this is working with my method. Just hold on checking something more and it's much time to pack and unpack and test. 1 Share this post Link to post Share on other sites
Really_Daytona 2 Posted March 20, 2019 Thank you for your help. I will continue to test and try to solve it problem. 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4206 Posted March 20, 2019 You can add in the init of the vehicle : this setObjectTextureGlobal [0, "\Mod\texture\sample.paa"]; the vehicles are probably spawned right ? or we are talking for pillboards ? Share this post Link to post Share on other sites
Really_Daytona 2 Posted March 21, 2019 Today I write in detail what exactly I mean after work. I could load billboards externally that's great. But for the Paintshop I just wanted to load the textures from mod. Share this post Link to post Share on other sites
Really_Daytona 2 Posted March 21, 2019 This is the Paintshop https://github.com/Halvhjearne/paintshop Share this post Link to post Share on other sites
Really_Daytona 2 Posted March 21, 2019 do I have to create a $ PREFIX $ file in texture.pbo? Share this post Link to post Share on other sites
Really_Daytona 2 Posted March 21, 2019 "\texture\logo.paa" with a Prefix File and its works.... thank you for the help Share this post Link to post Share on other sites