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Really_Daytona

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About Really_Daytona

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  1. Really_Daytona

    Loading texture from a mod in a mission

    "\texture\logo.paa" with a Prefix File and its works.... thank you for the help
  2. Really_Daytona

    Loading texture from a mod in a mission

    do I have to create a $ PREFIX $ file in texture.pbo?
  3. Really_Daytona

    Loading texture from a mod in a mission

    This is the Paintshop https://github.com/Halvhjearne/paintshop
  4. Really_Daytona

    Loading texture from a mod in a mission

    Today I write in detail what exactly I mean after work. I could load billboards externally that's great. But for the Paintshop I just wanted to load the textures from mod.
  5. Really_Daytona

    Loading texture from a mod in a mission

    Thank you for your help. I will continue to test and try to solve it problem.
  6. Really_Daytona

    Loading texture from a mod in a mission

    thank you very much.
  7. Really_Daytona

    Loading texture from a mod in a mission

    Unfortunately with the path it did not work out. I have an exile server and have added a paintwork. It bothers me that all the textures are in the mission file and that the mission file gets very big. To solve the problem I wanted to call the textures via my Community Mod.
  8. Really_Daytona

    Loading texture from a mod in a mission

    Thank you. can I pack several * .paa to a pbo and call them anyway with "\ texture \ wall.paa" "\ texture \ wood.paa"?
  9. Hello mates, I created an Arma 3 Mod (@Mod \ addons \ texture.pbo) Now I want to link the textures in my mission file. for a paint shop for Exile. and have tried the following path. "\ A3 \ @Mod \ addons \ texture \ sample.jpg" unfortunately he does not show me the textures. thanks for answers
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