almanzo 144 Posted March 12, 2019 First bug happens right away, basicly something is messing with movement speed, fatigue or something along those lines, resulting in super speed. Second bug can be seen around 1:07 mark, gun either drifts upwards or downwards and is not linked to the rifle anymore. Note: This is not a result of double tapping ALT. I think it might have something to do with weapon sway, but I am not sure. The mission is very straight forward, only thing different from the tutorial mission from the live stream are the faction settings and asset list with RHS assets. Mods used: Ace Ace_compat Ace_ragdoll Achilles Acre2 Adv_acesplint Asr_ai3 Bloodlust Cba_a3 RHS mods JSRS and compatability mods Miarsenal Project_Opfor Rh_acc STUI Ui_sounds Vcom_driving_ai Pluss some inhouse AI mods Share this post Link to post Share on other sites
pierremgi 4850 Posted March 12, 2019 It seems to me unrelated to Warlord. On the other hand you have so many mods that desync may occur. The title for your post is not accurate, imho. Share this post Link to post Share on other sites
almanzo 144 Posted March 12, 2019 It only happens in Warlords though. We've used this exact modset for many other missions, including antistasi. So far we have not encountered it in any other mission. Share this post Link to post Share on other sites
pierremgi 4850 Posted March 13, 2019 Neither do I, and I often played Warlord (official & own modded CUP missions). Share this post Link to post Share on other sites
almanzo 144 Posted March 13, 2019 I might change the title though, any suggestions? Share this post Link to post Share on other sites
pierremgi 4850 Posted March 13, 2019 Mods compatibility. Who encountered such bugs? Then, you can detail more about your mission or anything which could help for making it reproducible. Share this post Link to post Share on other sites
almanzo 144 Posted March 13, 2019 19 hours ago, pierremgi said: I figured it out actually. I ran the mission with the "Fatigue" parameter turned off. Testing in SP or in editor with fatigue on gave a lot of weird effects. Turning it off fixed it. From what I've been able to gather, the issue might have been with ASR_AI 1 Share this post Link to post Share on other sites
jandrews 116 Posted March 14, 2019 22 hours ago, almanzo said: I figured it out actually. I ran the mission with the "Fatigue" parameter turned off. Testing in SP or in editor with fatigue on gave a lot of weird effects. Turning it off fixed it. From what I've been able to gather, the issue might have been with ASR_AI Vcomai works well with warlords. I have other issues with running loops to push on independent side ai. You running any scripts to push gear on that side ai? Like gun flashlites and chatter script? Share this post Link to post Share on other sites
almanzo 144 Posted March 14, 2019 Not anything that isn't part of ACE or RHS by default. Nothing I wrote myself. Share this post Link to post Share on other sites